Cars (oldest) SR 2.0

Cars (oldest) SR 2.0

Postby ctdabomb » 28 Jan 2013, 17:48

I have a few questions about making cars. I have just a few for now:

how would you do it?
is there a poly limit?
how much detail?
what types of cars are used?
do you want more cars?
what size should they be?
can I find the .blends or something for the other cars?
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Re: cars

Postby CryHam » 28 Jan 2013, 19:55

- how would you do it?
Using blender. Although fully modeling a car from start is definitely weeks of hard work. Scrawl actually modeled FM car.

- is there a poly limit?
I'd say rather below 50k triangles total (but above 20k would be good). You can always reduce it, but surely it's best to target some amount.

- how much detail?
As much as possible, but check out other cars, eg. ES has a lot of detail, but some of it is baked in normal map (which was generated from high poly model, also difficult and time consuming). ES has also too many tris in interior, but it's ok.
XM, 3S, FM have too low detail if you ask me. But mainly because of no interior (I would very much like if somebody modeled it).
To check just start game and press F10 to toggle wireframe, use the upper left display to check tris count (2nd value) on eg. Test1-Flat.

- what types of cars are used?
I prefer mainly rally cars, from World Rally Championship, my favourites were up to year 2008.
But as you can see there are also 360, CT, and other typical asphalt racing cars.

- do you want more cars?
Surely. If someone models them, I'll deal with making simulation preset (.car) for them. But WRC cars are prefered.

- what size should they be?
ES is biggest and after export the Ogre, all .mesh files are about 1MB, and all textures 4MB. S1 has 2MB .mesh and 1MB textures.

- can I find the .blends or something for the other cars?
Only ES is in blendfiles repo:
https://github.com/stuntrally/blendfile ... er/cars/ES
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Re: cars

Postby CryHam » 28 Jan 2013, 19:59

Here is a shot of S1 in wireframe.
S1-wire.jpg
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Re: cars

Postby wowie » 28 Jan 2013, 20:02

If I were to add only one car it would be a pickup truck. Probably something large and heavy with 4 wheel drive, a high suspension, and a very high center of gravity. Something like this:
http://www.zercustoms.com/news/images/F ... aja-15.jpg
There is no vehicle in the game right now that is even close to a pickup truck, which is one of the most fun off-roading vehicles I can think of. :D
I lost the game.
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Re: cars

Postby CryHam » 28 Jan 2013, 20:18

Hmm yeah but, what is its acceleration time to 160 kmh, and which top speed ?
Some tracks are just boring when driven that slowly. This one would be cool for bumps. But I doubt anyone would like if it flipped on side when turning at 120 kmh. It's good for RoR that's for sure. Anyway we can have it too in SR, I don't mind.
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Re: cars

Postby CryHam » 28 Jan 2013, 20:23

There was somewhere on blendswap a model of a 4x4 and also Ford Focus, which I would accept in SR.
Only problem is reducing triangle count and exporting it.
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Re: cars

Postby ctdabomb » 14 Feb 2013, 15:15

sorry for the late reply. I am interested in making some cars, and I have made a few already. but I am pretty sure that they are not quite the type you are looking for (maserati, BMW 3, Audi a5, Chevy Camaro, dodge charger?) do you want interiors modelled also? and could you be a bit more specific about what type of car you want?

hope I can help,
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Re: Cars

Postby CryHam » 14 Feb 2013, 21:01

Cool.
Nope. Those aren't fit for SR.
Ok then, my thoughts:
- Just so you know, I've stopped developing SR. (Info in viewtopic.php?f=81&t=4203)
- We already have the cars I wanted to have. S1 and ES.
- Well my favourite car of all times was:
http://www.carws.net/wp-content/uploads ... ti-wrx.jpg
http://wallpaper.goodfon.com/image/338733-3888x2592.jpg
http://www.netcarshow.com/subaru/2006-i ... prototype/
but S1 is close enough for me. And I drove 3S for like 2 years when there wasn't even S1 or ES.

But
1. Firstly I would like if somebody made the interior for 3S and XM. It's much higher priority for me to make those look better than make new ones. Don't need any fancy interior, just an interior, since they dont have any, maybe could even reuse parts of other cars idk, less triangles than 20k (10k is ok) and 1 texture.
Also both 3S and XM could use some nice new wheels (current look bad, 3S has wrong normals, XM has even solid flat rim, with no holes).

2. There are already awesome cars made in blender.
This still needs a lot of work to make them low poly for game (they are usually high poly for renders) exporting, etc. Scrawl knows the process maybe he could help if he is still here (he did this with ES).
So I'll put those which I like, in order of best first:

[DONE] Subaru Impreza WRX STI
http://www.blendswap.com/blends/view/47523
[DONE] Bmw M3 Gt3 (like XM but newer)
http://www.blendswap.com/blends/view/19869
[DONE] CAR Leszkikrov 4X4 (slow but why not)
http://www.blendswap.com/blends/view/18708

Ford Focus WRC 2000 (to replace our FM)
http://www.blendswap.com/blends/view/15406
Austin Mini Cooper S (I guess Tapio would like it ?, I personally don't, but it's in WRC now)
http://www.blendswap.com/blends/view/51561

slower cars (not that needed, but could drive on gravel)
http://www.blendswap.com/blends/view/22152 **
http://www.blendswap.com/blends/view/53489
---------
and just for asphalt (probably more needed than those slow)
http://www.blendswap.com/blends/view/13725
http://www.blendswap.com/blends/view/53524
http://www.blendswap.com/blends/view/852
just to have sth even faster than XM
http://www.blendswap.com/blends/view/6467
and rather for last
http://www.blendswap.com/blends/view/51175
http://www.blendswap.com/blends/view/39034
http://www.blendswap.com/blends/view/47341
http://www.blendswap.com/blends/view/46731
http://www.blendswap.com/blends/view/45543

** Also, S1 is from Super Racing, where there is also Nissan [done] and VW Polo, but I didn't contine to have them, should be rather easy.
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Re: Cars

Postby CryHam » 14 Feb 2013, 21:06

And yeah I forgot. I don't want too many cars, since there are absolutely no engine sounds that we could use (I searched on freesound. And those current are already rather poor.
Also too many cars would make them feel driving the same (if not already) aka setup (.car).
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Re: Cars

Postby CryHam » 01 Apr 2013, 13:15

Already done that Nissan, is now N1.

Ok I already started with
Subaru Impreza WRX STI
http://www.blendswap.com/blends/view/47523
checked also out
Bmw M3 Gt3 (like XM but newer)
http://www.blendswap.com/blends/view/19869
needs interior.

If anyone wants to start working with 3d models, post here first (or on IRC), so there is no risk of duplicating work.
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Re: Cars

Postby CryHam » 15 Apr 2013, 20:33

Those 2 cars from previous post are now in SR, will be in ver. 2.0 (named S8 and XZ).
Could use some small improvements, but I can do it later. Also 3S got new wheels, XM will too.
And I'll be doing the interiors soon. Blender is awesome :cool:
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Re: Cars

Postby CryHam » 21 Apr 2013, 08:19

And we have now also that: CAR Leszkikrov 4X4
http://www.blendswap.com/blends/view/18708
in game
https://raw.github.com/stuntrally/stunt ... ws/LK4.jpg
Is slow, but cool to drive, feels different (softer suspension, bigger wheels). I made it not flipping to side at any speed.
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Re: Cars

Postby wowie » 21 Apr 2013, 22:17

CryHam {l Wrote}:And we have now also that: CAR Leszkikrov 4X4
http://www.blendswap.com/blends/view/18708
in game
https://raw.github.com/stuntrally/stunt ... ws/LK4.jpg
Is slow, but cool to drive, feels different (softer suspension, bigger wheels). I made it not flipping to side at any speed.


Nice! :D
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Re: Cars

Postby CryHam » 08 May 2013, 19:56

There are now 2 new Wiki pages about cars: CarModeling and CarEditing (not yet finished).
Hope that helps somewhat.
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