Whoa! I have checked out Stunt Rally on git lately. This change is larger than I thought. Here are my thoughs on this change.
As standalone, these textures really look cool. However, you have removed the old textures and you seem to have changed the texture for every single track as well. It don’t think it was a good step to remove
all of the old textures.
However, the removal of the old textures was not a good step, since there are now some textures missing. There is now a lack of:
- Non-“riffled”/flat sand like desert_6o.png, desert_6.png, sand_2.png, sand_4.png and sand_6.png. Since there is only “desert-style” sand now, this can be only used in deserts and some islands reasonably. It does not work out in, let’s say, greece, where you used some sand.
- A “cracky” texture which has only slight cracks, like adesert_0.png. The new cracky textures are all very sharp. Perhaps too sharp for my taste. There should be at least one cracky texture where the cracks are not too sharp, as this does not fit sell together with a (more or less) smooth road on it. I really liked adersert_0.png for its great normal map, which creates an unique reflection effect on V4-Spikeland. The new textures does not have that effect at all.
- A lack of a rocky texture for not-so-flat surfaces. Something for between very steep and flat. volcano_7.png was my favourite amongst the rocky textures and there is simply no real replacement for it. The new rocky textures really only work out well on steep surfaces. For hills, there seems to be a lack now. You can really see the difference on S6-PipeCrazy. The new texture looks great and sharper on the steep mountain, but on the smaller and grassy hills, the new textures is rather weak. Here I think the old texture is the winner.
A big plus are lots of rocky textures. This really improves all the tracks with mountains. But the textures only work well on steep and large surfaces. It does not work well together on spikes. The new sand textures are very nice, but they only work for deserts.
I have the feeling that many textures are not only in a higher resolution (which is good) but they also have sometimes a rather high contrast (I am not sure if this is good or bit).
There are many tracks which really got improved by this.
All of the mossy and forest tracks were greatly improved by this. The new rock textures work great on the mountain tracks: M3-Mudlake, O4-MossyMntn, F10-MntnTrail V7-Radioactive is interesting because it … glows now? lolwut?
The textures for the magic tracks are much sharper and less repetitive then the older ones.
Most desert tracks look cooler with the new sand, where the new sand actually makes sense.
The jungle tracks don’t seem to have changed very much. I am not sure.
Be careful with the glowing effect. It looks good, but it is used repetitively. X1-Magic has too much “glow-stone” for my taste. I think the glow effect should only be used occassionally, not all over the landscape. Especially the glow effect would be better only on rocky parts of the track, not on on flat surfaces. If you remove the vegetation on X1-Magic, you clearly see how repetitive this can be.
Actually, the texture switch was in many places a good improvement (as far I can tell). But there are small details where the switch did not work out well:
D16-AsphaltJumps: This was a major change, and a bad idea. You changed the scenery from slightly rocky desert to sandy desert. While the landscape on its own works out well, it does NOT work out with the road at all. An asphalt road on sand is just … weird.
V4-Spikeland: This was a fail. Just look at the spikes, the textures transition sometimes very bad here. The spikes need a clear-cut transition, a smooth transition would destroy the spike effect. Also I mentioned the problem with the cracky texture.
W13-MtFog: Everything seems darker now. There are less bright colors. This really harms the track, as it makes it much easier to see the road. The choice of bright colors everywhere was intended, now. Especially the road is darker now, which destroys the purpose of this track.
W11-Glacier is better now, especially for the grassy part. But it decreased in quality at the larger snow-covered track part. It really looks more like an editing accident as the “snow cover” has a rocky texture now. The original snow cover was without rock, and thus looked more “believable”.
I have very mixed feelings about the textures how they are used in the volcano tracks. On the one hand, they are much more detailed. It looks so much different. I can’t decide which version to like more … It is difficult.
There are a lot of other tracks which I haven’t checked out so far.
Lastly: Do not forget to update the preview images before release.