Options for Removing Blood and HUDGuns?

Options for Removing Blood and HUDGuns?

Postby BlackRocket » 10 Jan 2014, 21:34

Is it possible to remove the blood and gore aspects of Red Eclipse 1.4 as well as hiding the equipped gun from FPS mode?

I found the /kidmode 1 command in RE 1.31, which worked fairly well in toning down the violence, but the same command is not working in RE 1.4

The base cube2 engine has options for configuring blood and HUDguns in the options menu but I don't see the same choices for RedEclipse.

I'd like to use the software to teach kids the basics of 3D level editing and game creation but at stock its a little too violent.

Thanks for any help!
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Re: Options for Removing Blood and HUDGuns?

Postby qreeves » 11 Jan 2014, 07:16

BlackRocket {l Wrote}:Is it possible to remove the blood and gore aspects of Red Eclipse 1.4 as well as hiding the equipped gun from FPS mode?

{l Code}: {l Select All Code}
nogore 1
firstpersonmodel 0
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Re: Options for Removing Blood and HUDGuns?

Postby Sniper-Goth » 11 Jan 2014, 17:30

You better place an /spawnweapon 0 on the game's autoexec.cfg also. That will make sure you have the fist only, if you want no weapons.
Red Eclipse in game name: Sniper-Goth/Sniper-quake3. Maps in the making: DOTA style map, ringed, train, ladder race,.
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Re: Options for Removing Blood and HUDGuns?

Postby BlackRocket » 13 Jan 2014, 20:28

Thanks for the help!
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Re: Options for Removing Blood and HUDGuns?

Postby BlackRocket » 13 Jan 2014, 23:22

I'm having a problem with the nogore command.

When i enter it in the command console I receive the message "unknown command: nogore".

Am I not entering it in correctly?

The same applies when I try to save it to the autoexe.config
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Re: Options for Removing Blood and HUDGuns?

Postby arand » 13 Jan 2014, 23:34

The nogore command is only available in the development version (in SVN) at the moment, but I think you can get the same effect in 1.4 by setting
{l Code}: {l Select All Code}
headlessmodels 0
bloodscale 0
gibscale 0
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Re: Options for Removing Blood and HUDGuns?

Postby qreeves » 14 Jan 2014, 11:35

My bad, sorry. Added nogore after 1.4 because someone else raised this issue, it'll be present in 1.5.
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Re: Options for Removing Blood and HUDGuns?

Postby BlackRocket » 14 Jan 2014, 19:36

That did the trick. Thank you!

A whole kid mode could be an excellent idea, or a paintball mode of sorts.

The overall tool is great for students who are interested in 3D game design, especially with all of the upgrades on top of the Sauerbraten engine.

Thank you for your hard work.
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