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Trigger ID limitation (0-16 instead of 0-maxint)

PostPosted: 29 Sep 2013, 16:23
by restcoser
When playing in svn, i noticed that only trigger ids from 0-16 can be set, greatly hindering the player in setting up interactive/free roam city maps.
Trigger types greater than 16 can be set by non-svn players, and they do work for both types of players, but as soon as the svn player interacts with it, the id gets reset to 0.
This bug/annoyance was most likely introduced in the fixing of ticket #554, Changeset 5693. IMO ids should be 0-16 for weapons maybe, but for triggers it should be at least 0-100, if not unlimited how it was previously.

Re: Trigger ID limitation (0-16 instead of 0-maxint)

PostPosted: 30 Sep 2013, 03:42
by qreeves
Was never really unlimited, the server only listens for those numbered 1-16. I believe adding more at this point would break network compatibility, so you should probably put this on the tracker for now.

Scratch that, I worked out what you actually needed so I've fixed it in SVN.