When playing in svn, i noticed that only trigger ids from 0-16 can be set, greatly hindering the player in setting up interactive/free roam city maps.
Trigger types greater than 16 can be set by non-svn players, and they do work for both types of players, but as soon as the svn player interacts with it, the id gets reset to 0.
This bug/annoyance was most likely introduced in the fixing of ticket #554, Changeset 5693. IMO ids should be 0-16 for weapons maybe, but for triggers it should be at least 0-100, if not unlimited how it was previously.