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Re: BUGS: Issues with Red Eclipse v1.3 (Galactic Edition)

PostPosted: 23 Nov 2012, 03:54
by Inogord
There are several problems in the editor.
viewtopic.php?f=74&t=3790&p=38102

Re: BUGS: Issues with Red Eclipse v1.3 (Galactic Edition)

PostPosted: 23 Nov 2012, 04:29
by qreeves
Inogord {l Wrote}:There are several problems in the editor.
viewtopic.php?f=74&t=3790&p=38102

Not a bug. Please do some homework before flooding us with invalid bug reports.

Re: BUGS: Issues with Red Eclipse v1.3 (Galactic Edition)

PostPosted: 23 Nov 2012, 05:01
by Inogord
alphablend not work

Re: BUGS: Issues with Red Eclipse v1.3 (Galactic Edition)

PostPosted: 23 Nov 2012, 08:23
by bonifarz
qreeves {l Wrote}:
Inogord {l Wrote}:There are several problems in the editor.
viewtopic.php?f=74&t=3790&p=38102

Not a bug. Please do some homework before flooding us with invalid bug reports.


Inogord, please have a look at the wiki first if something is not clear:
http://sourceforge.net/apps/mediawiki/r ... =Main_Page

If you do not find the needed information, search the forums:
search.php?fid[]=53&keywords=alpha
Note that above link is shorter than what you get from "advanced search". You can simply replace alpha by whatever you are looking for to search all three boards of the RE forum.

Third, if you still think you found a BUG, please check if it was already reported on the bug-tracker:
http://sourceforge.net/apps/trac/redeclipse/report/2

Back to /alphablend... if blending does not work, try altering the texture using /valpha.

Re: BUGS: Issues with Red Eclipse v1.3 (Galactic Edition)

PostPosted: 23 Nov 2012, 16:49
by Sniper-Goth
But do you have Decals On or Off?

Re: BUGS: Issues with Red Eclipse v1.3 (Galactic Edition)

PostPosted: 23 Nov 2012, 18:26
by Sniper-Goth
For me it is normal.

Re: BUGS: Issues with Red Eclipse v1.3 (Galactic Edition)

PostPosted: 24 Nov 2012, 01:58
by ballist1c
Back to real bugs...

When typing in chat/console during loading screen, line of text is obscured behind the Red Eclipse / current map logo.

Re: BUGS: Issues with Red Eclipse v1.3 (Galactic Edition)

PostPosted: 25 Nov 2012, 16:37
by Inogord
Volume of "Sound" not work?

Re: BUGS: Issues with Red Eclipse v1.3 (Galactic Edition)

PostPosted: 25 Nov 2012, 17:00
by TheLastProject
Inogord {l Wrote}:Volume of "Sound" not work?

"Sound" is used for the sound effects, like the volume of shooting guns, and it works perfectly here.

Re: BUGS: Issues with Red Eclipse v1.3 (Galactic Edition)

PostPosted: 26 Nov 2012, 23:39
by Boognish
inogord, you have to attach a sound to a pusher to get it to work... and that is not a bug.

Some issues I have personally had were with hosting custom maps online... theres a whole plethora of problems that do not happen in Sauerbraten, but happen here.

Sometimes, the map will rename itself to garbage characters and will not be sent.
Sending/saving a map often ends up in a packet overflow crash.
Remipping/calclighting often ends up in a packet overflow crash.
Maps will not send part of a file on occasion, usually the .png.
Editing online often results in a random disconnection.

Are these problems server side?

Re: BUGS: Issues with Red Eclipse v1.3 (Galactic Edition)

PostPosted: 27 Nov 2012, 01:58
by qreeves
Boognish {l Wrote}:Are these problems server side?

It's more a problem with how sending maps is done in Cube 2 to begin with. If the server doesn't have a copy of the map, it asks the client who has been connected the longest for their version of it, if they respond they don't have it the server queries each client in order until someone gives the map to it or it runs our of clients. The client then sends the map files it has available to the server, which then relays those files to each client that said they don't have the map.

While it doesn't seem that doing this from the server side is a network socket blocking process, when a client is receiving a map it appears that all other network activity builds up behind a dam (hence, packet/buffer overflow). Due to the ever increasing size of files (and the fact that most maps sent in this manner haven't been optimised correctly), and the speed of your network connection, getting the map may take longer than the "dam" gives you.

It sucks, I know. It was only supposed to be a stop gap measure so people could actually do things without having to worry/think about it, I think really it backfired. When it works, it works beautifully, but when it doesn't, the results can be somewhat horrific. Hope that explanation helps somewhat though.

Re: BUGS: Issues with Red Eclipse v1.3 (Galactic Edition)

PostPosted: 02 Dec 2012, 07:30
by ZeroKnight
qreeves {l Wrote}:
Boognish {l Wrote}:Are these problems server side?
It sucks, I know. It was only supposed to be a stop gap measure so people could actually do things without having to worry/think about it, I think really it backfired. When it works, it works beautifully, but when it doesn't, the results can be somewhat horrific. Hope that explanation helps somewhat though.

Very informative actually. Sending/receiving maps has always been a problem for me (though my internet connection probably doesn't help that).

Re: BUGS: Issues with Red Eclipse v1.3 (Galactic Edition)

PostPosted: 12 Dec 2012, 17:19
by Sniper-Goth
Me and some people started a new map(editing), then the weapon model disappeared.
After pressing F1 everything got fixed, but what if this happens without being in edit mode?

Re: BUGS: Issues with Red Eclipse v1.3 (Galactic Edition)

PostPosted: 12 Dec 2012, 23:39
by Evropi
Sniper-Goth {l Wrote}:Me and some people started a new map(editing), then the weapon model disappeared.
After pressing F1 everything got fixed, but what if this happens without being in edit mode?

I've had that happen to me too. It always happens when the map is cleared, can't think of any other reproducible situations.

Re: BUGS: Issues with Red Eclipse v1.3 (Galactic Edition)

PostPosted: 24 Dec 2012, 14:30
by Sniper-Goth
Maked a turret, but it didn't had any reaction at all, just stayed there facing one direction doing nothing.

Re: BUGS: Issues with Red Eclipse v1.3 (Galactic Edition)

PostPosted: 24 Dec 2012, 16:57
by qreeves
Sniper-Goth {l Wrote}:Maked a turret, but it didn't had any reaction at all, just stayed there facing one direction doing nothing.

It can't see you. Turrets have a limited sight/targeting field of vision, and it is facing the opposite way.

Re: BUGS: Issues with Red Eclipse v1.3 (Galactic Edition)

PostPosted: 24 Dec 2012, 17:20
by Sniper-Goth
Yes but, after i did the screenshot, i was circling around it and still nothing. Got into it's front, same no reaction position.
Just happened one time though.