Map Model Issue

Map Model Issue

Postby John_III » 17 Apr 2011, 20:20

I recently attempted to create a model of a vending machine for RE. After importing it into the game I noticed that the "dispenser slot" does not render correctly. When the model is rendered in Blender, all the textures work fine.

Does anyone have an idea why this may be occurring?

Image
Image
Image
Image
User avatar
John_III
 
Posts: 118
Joined: 17 Mar 2011, 04:45

Re: Map Model Issue

Postby mikeplus64 » 18 Apr 2011, 00:57

Make sure that that "dispenser slot" isn't (on the texture) transparent and that it is actually being exported with the rest of the mesh.
mikeplus64
 
Posts: 3
Joined: 18 Mar 2011, 08:02

Re: Map Model Issue

Postby riidom » 18 Apr 2011, 11:37

check for flipped normals in the area. the blender render might not show them, as it renders faces double-sided, while this doesnt happen ingame.
User avatar
riidom
 
Posts: 218
Joined: 25 Jan 2010, 02:02

Re: Map Model Issue

Postby John_III » 01 May 2011, 18:44

I was modeling a custom plasma gun replacement, and I almost have it working in-game. However, the skin does not load on the weapon.

I do not know entirely how the cfgs work, but I set up my custom model cfg by analyzing several other weapon cfgs.

Here is a picture of my hwep iqm.cfg
Image

Do I have the syntax wrong?



Also, how does one link a gun model and the hand reload animations in order to edit them together?
Image
User avatar
John_III
 
Posts: 118
Joined: 17 Mar 2011, 04:45

Who is online

Users browsing this forum: No registered users and 1 guest