Map release: Ares (updated to v1.9)
Posted: 19 Oct 2011, 15:08
This is my first map for Red Eclipse. It has support for DM, CTF, DTF and Bomber-Ball gametypes. It is included in RE v1.2 but I noticed some glitches and texture errors so I decided to make an updated version. I will ask Quin to upload this improved version to RE v1.3 when it's due.
UPDATE 06/03/2012: v1.9 is ready.
Please download it here and update your links to my map: http://www.mediafire.com/?kmbruf5wprbavzw
Screenshots v1.8.
Screenshot v1.9.
CHANGELOG
-----------------
11/09/2011 - ARES 1.0
Initial release.
14/09/2011 - ARES 1.1
fixed texture corruption at middle tower.
Made surrounding mountains less square at the tops.
16/09/2011 - ARES 1.2
Texture blending and minor texture fixes.
Lighting tweaks.
Added clipping under stairs of middle tower.
18/09/2011 - ARES 1.3
More texture blending.
23/10/2011 - ARES 1.4
Added lots of details.
Colored all pillars.
Made surrounding less cubic.
Added 2 lights.
03/11/2011 - ARES 1.5
Decoration on the ceiling and floor of the temples.
Damaged the bridges some more.
No more grass textures used under water. The shape of the lake has been slightly modified.
Added clipping ceiling to prevent abuse of hacks.
03/11/2011 - ARES 1.6
Fixed some minor water issues, texture issues and geometry issues.
Lowered the terrain a bit on some places.
06/11/2011 - ARES 1.7
Added grass + new blendmap
Made cave under water less square
Corrected some geometry errors
Smaller lightmap + smaller download size
28/02/2012 - ARES 1.8
Added Bomber-Ball support.
Fixed some minor geometry glitches.
A LOT of texture tweaking: I changed the offset of many textures so that the stones of the building really look like whole stones now. Some textures are replaced with others. Here and there I added some more detailed texturing.
Sound tweaks so that the torches aren't audible anymore when walking above them. The blowing wind is less disturbing now as well.
Added noclipping zones around the torches, allowing wallrunning.
MANY changes to the surrounding rocks. They are flattened a bit without losing their shape. This makes the map A LOT less resource hungry and should improve your framerate. Also the bottom and sides of the water zone has been flattened to improve framerate.
Adjustments to the rocks at the temple sides to make wall running / climbing easier.
All playserstarts were deleted and redone.
Improved bot paths.
06/03/2012 - ARES 1.9
Added some bushes to bring a more natural atmosphere to the map.
Skytextured the pushed-in cubes under the grass surfaces to make it less noticeable when diving under the map in spectator mode.
Fixed 2 more geometry errors.
UPDATE 06/03/2012: v1.9 is ready.
Please download it here and update your links to my map: http://www.mediafire.com/?kmbruf5wprbavzw
Screenshots v1.8.
Screenshot v1.9.
CHANGELOG
-----------------
11/09/2011 - ARES 1.0
Initial release.
14/09/2011 - ARES 1.1
fixed texture corruption at middle tower.
Made surrounding mountains less square at the tops.
16/09/2011 - ARES 1.2
Texture blending and minor texture fixes.
Lighting tweaks.
Added clipping under stairs of middle tower.
18/09/2011 - ARES 1.3
More texture blending.
23/10/2011 - ARES 1.4
Added lots of details.
Colored all pillars.
Made surrounding less cubic.
Added 2 lights.
03/11/2011 - ARES 1.5
Decoration on the ceiling and floor of the temples.
Damaged the bridges some more.
No more grass textures used under water. The shape of the lake has been slightly modified.
Added clipping ceiling to prevent abuse of hacks.
03/11/2011 - ARES 1.6
Fixed some minor water issues, texture issues and geometry issues.
Lowered the terrain a bit on some places.
06/11/2011 - ARES 1.7
Added grass + new blendmap
Made cave under water less square
Corrected some geometry errors
Smaller lightmap + smaller download size
28/02/2012 - ARES 1.8
Added Bomber-Ball support.
Fixed some minor geometry glitches.
A LOT of texture tweaking: I changed the offset of many textures so that the stones of the building really look like whole stones now. Some textures are replaced with others. Here and there I added some more detailed texturing.
Sound tweaks so that the torches aren't audible anymore when walking above them. The blowing wind is less disturbing now as well.
Added noclipping zones around the torches, allowing wallrunning.
MANY changes to the surrounding rocks. They are flattened a bit without losing their shape. This makes the map A LOT less resource hungry and should improve your framerate. Also the bottom and sides of the water zone has been flattened to improve framerate.
Adjustments to the rocks at the temple sides to make wall running / climbing easier.
All playserstarts were deleted and redone.
Improved bot paths.
06/03/2012 - ARES 1.9
Added some bushes to bring a more natural atmosphere to the map.
Skytextured the pushed-in cubes under the grass surfaces to make it less noticeable when diving under the map in spectator mode.
Fixed 2 more geometry errors.