[map] Indoor arena (previously nameless)

[map] Indoor arena (previously nameless)

Postby Jamestonjes » 28 Sep 2013, 06:26

A (symetrycial) map with multi support and that like frag vault adds mapmodels in some modes to block of geometry or provide cover (duel and dtf )
IndoorArena.zip
Latest version...
(5.4 MiB) Downloaded 337 times
Attachments
Base.jpg
Red base
centre.jpg
the centre
Last edited by Jamestonjes on 24 Nov 2013, 18:50, edited 26 times in total.
In game name: MaxPayne >DOOM<
maps: Nameless,Pillars of Doom(incomplete)
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Re: [map] Nameless Map

Postby Evropi » 28 Sep 2013, 10:14

The top screenshot strongly reminds me of the original Keystone (not version 2000). Can't wait to see more!
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Re: [map] Nameless Map

Postby Jamestonjes » 28 Sep 2013, 18:46

sorry i forgot to upload the map *facepalm*
also i still need a name XD
Last edited by Jamestonjes on 01 Oct 2013, 21:54, edited 1 time in total.
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Re: [map] Nameless Map 1.0

Postby Jamestonjes » 29 Sep 2013, 23:58

Out of interest sake this is what the green base will look like when included
Attachments
greenbase2.jpg
Greenbase
greenbase1.jpg
greenbase
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Re: [map] Nameless Map 1.8

Postby greaserpirate » 01 Oct 2013, 01:12

Nice work! The lighting is great, the details on the floor look really cool, and you've done a good job keeping to a consistent theme. The layout is great too, and I can't wait to see the green base. My only problem is that ceilings are a bit low in places. Also, the simple theme is nice, but it would be cool if there were some windows on the outside that let you see into offices, since the theme has the feel of an expensive, high-tech office building for some intergalactic tech firm in Silicon Nebula.

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Re: [map] Nameless Map 1.8

Postby Jamestonjes » 01 Oct 2013, 06:14

Thank you ill fix the height this weekend, and add the stuff for multi,and add some scenery like you suggested ill do that for the next map of the same texturing style
Last edited by Jamestonjes on 06 Oct 2013, 10:50, edited 1 time in total.
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Re: [map] Nameless Map 1.8

Postby ballist1c » 01 Oct 2013, 20:48

name it Nameless
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Re: [map] Nameless Map 1.8

Postby Jamestonjes » 01 Oct 2013, 21:50

Ok I will, LOL
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Re: [map] Nameless Map 1.9

Postby Jamestonjes » 06 Oct 2013, 18:39

updated (1.9) green and yellow bases are done spawns and all, except waypoints,those will come next weekend
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Re: [map] Nameless Map (Completed?)

Postby Jamestonjes » 12 Oct 2013, 14:47

Ok now It appears to be finnished
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Re: [map] Nameless (awaiting feedback)

Postby Ulukai » 12 Oct 2013, 19:42

I launched your map only a few minutes in editing mode to have a quick look (not enough time right now, will provide more feedback later) and these are the points I noticed immediately:

- At the bottom of the yellow base there is part of the ceiling still green.
- No sounds for pushers and no ambient sounds. Try to make clear visually which areas will push you up and provide sounds / effects when doing so.
- The visual style of this map is both appealing because it's so minimal and at the same time a bit boring. Geometry always stays basic and I miss some detail here and there.
- Layout is interesting but I need more time to test.
- The drawings on the floor and on some walls are nice and compensate for other lack of detail.

Not bad for a first map, I hope you will collect other valuable feedback and can keep tuning your work into a finished product!
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Re: [map] Nameless (awaiting feedback)

Postby Jamestonjes » 12 Oct 2013, 23:24

Thank you for the reply, In update 1 I added (only a bit) of details, in the form of fancy-ish stairs and more adequate lights
I only placed sounds for the center and pushers
Also ambient lighting is up, while lights are a bit more red
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Re: [map] Nameless (Update 2)

Postby Jamestonjes » 19 Oct 2013, 22:13

2nd update released, added a few more details
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Re: [map] Nameless (Update 3)

Postby Jamestonjes » 20 Oct 2013, 11:39

Update 3 window on top of red and blue bases, fake doors on the way to green and yellow
In game name: MaxPayne >DOOM<
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Re: [map] Nameless (Update 4)

Postby Jamestonjes » 27 Oct 2013, 03:36

Update 4 removed floating geom and clip, moved weapons a bit, added previously missing glass at blue base
In game name: MaxPayne >DOOM<
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Re: [map] Indoor arena (previously nameless)

Postby greaserpirate » 15 Nov 2013, 04:54

I finally had enough time to look at this again, and there are quite a lot of improvements. Lighting is better, detailing is better, and the whole thing looks and feels really polished. The only things I noticed that were out of place were the flat gray textures at the top edge of the green and yellow bases which some skylights might work better for (and some more passages to red/blue space on the mid level would be nice too). Otherwise, this is a great map :)

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Re: [map] Indoor arena (previously nameless)

Postby Jamestonjes » 19 Nov 2013, 11:12

Thank you I'll try the skylight idea for those bases, don't know how I'll add more passages though
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Re: [map] Indoor arena (previously nameless)

Postby Jamestonjes » 24 Nov 2013, 18:51

Ok i added the skylight but not the paths
can someone help me with the light error on the yellow base
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Re: [map] Nameless (awaiting feedback)

Postby Jamestonjes » 27 Nov 2013, 22:21

Ulukai {l Wrote}:Not bad for a first map

technically its not my first map to post here, but it is the first one i've finnished and dont worry the next one will be way better, no doubt about it ;)
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