Dratz-_C {l Wrote}:I might also suggest in regard to reducing the number of 0-player servers in the client browser that we think about having a server that has had no player activity for 24 hours, or x amount of time, be unlisted until the server operator joins their own game or someone privately connects to it in the background. Does this sound like a practical approach?
Cheers
Personally, this seems like a bad idea to me, because of a few reasons:
1. Sometimes, I don't feel like playing anything any server is offering, or I want to quickly have a match with a friend, so I join an empty server so that I can quickly choose a mode to play with said friend on.
2. The solution does not seem to solve the OPs wish for having a server set up easily
What I think would be more sane:
- Very quick mock-up. Please note that the wording should be changed.
This button would set /servertype to 1, which turns the server private. However, I must admit there are a few issues with this:
1. This assumes /servertype 0, which is default in "offline practice", does not allow others to connect. If I'm wrong here, well, then this idea is doomed from the start
2. There is no mention of "lan connect" in my descriptions
3. It's way too much text
4. Can we even reliably detect the IP? Won't the only way for this force the client to contact the master server?
5. Does it even make sense to name it "offline practice" with this button?
All of this brings us back to the main point: Is it worth it? Honestly, I believe this is a lot of work for very little gain and it does not solve the main issue which is hard for a lot of users: port forwarding. The only possible use in this is making it easier to set /servertype to 1. However, if users are incapable of reading the wiki and figure out how to change the server type, we can generally safely assume they will also be unable to port forward, which means that we will only end up with "Why doesn't this feature work?" topics. Besides that, adding a feature which is not guaranteed to work in a lot of cases on such a prominent position makes the game feel of lower quality. Features, especially those visible without resorting to commands, should just work.
Hats, Afros, wings and raptor feet. This game is showing progress indeed.