I've downloaded the unofficial svn version about a week or two ago and have updated it since. I for the most part am psyched about 1.4 Elara, but I do have some suggestions, comments, and concerns I'd like to have sorted out before it's released. And I'm aware that according the the submission deadline and release target that this post is a bit last minute so I'll keep my suggestions relatively simple for the developers.
Comments:
1. Well done with the mines, lot of opportunity for expansion since the step to add a completely new weapon slot has already been taken
2. The props allow for a more custom look, but can we please try to go overboard (the tophats, afro, and mustache are a bit overboard. the propeller and glassy monocle are small so i guess they're not too much, the rest fit in nicley, I see the nightvision, bionic monocle, brain, wings, and raptors having the potential to be more than just accesories)
Suggestions:
1. Keep the grunts' name as "grunt" and give the name "drone" to the new enemy AIs instead.
2. I don't know if changing the flak variables names from "flak" to "frag" is really necessary, but if it isn't please keep them the same for the sake of simplicity and us weapon makers.
3. And put the "campaign" option back in the game so that those of us who are interested can still work on ways to improve upon it.
Concerns:
What bugs are there?
Weapon sounds. after updating it last Thursday I found the change in sound for weapons were unnecessary and in some cases negative
1. the spawn sounds don't need to be changed
2. the switching sounds were already good so why they were changed to their "charging" sound I don't know
3. the pistol sounded worse than the original BF pistols, there was a glitch in the rocket firing sound, and the mine primary sounded like a steaming pipe
I'll be able to update this Monday so the list of concerns may change or diminish
Any other questions, comments, concerns out there?