greaserpirate {l Wrote}:That looks pretty cool. Can you send me the file so we can merge the versions? (Assuming you worked on the old version)
greaserpirate {l Wrote}:Also, guess what I just found on Facebook:
Luckystrike-RX, you are a genius.
qreeves {l Wrote}:Yes, vanity items are now available in SVN. Please feel free to ask your most favourite modeller in the whole wide world to make your item for you to include in the game. Until the feature matures, I won't discriminate against submissions unless they are vulgar or whatnot. We already have a "monocle", a "top hat", and a pair of "horns". Some suggestions so far: moustache, beard, costume arrow through the head, brain sucking parasite/alien, cupid wings. I personally would like to have: king's crown, queen's crown, hair. Possibly also: shoes/heels, handbags, armour plates. Really, anything is possible.
quintux_v {l Wrote}:npcs: in reference to the crates/shields/barriers, what do you mean? Just decorative models or things that would be used?
rewards: do you mean like trophies, or medals of honor (accessories) or something?
Evropi {l Wrote}:Well, I thought I might as well chip in with my list of inadequacies in maps.
- The map futuresport is one of my favourite maps. It could definitely do with some work on the walls on the edges and the sand texture on the ground (which is the same throughout the level, yet doesn't fit as the map is quite small and boxed in).
- The map colony needs a great overhaul. The base with the glass and stuff looks decent, but the other, along with the rest of the map, is quite boring. Also, I've never liked its skybox. The textures of the bridge inbetween and so on are just a bit too 'roughened up'. I think it's better if less parts look rusty, so you get the full effect of the map's intended atmosphere. The same could be said for some other maps actually, like industrial
- I've always thought tribal looked extremely outdated. It is one of the greatest coop maps, too. It is a very big map and this would need a lot of work... so maybe for the next version.
- One tiny fix, I think the edges of the big tubes (which you can't fall into) on isolation.
- The, uhh, frozen marsh... or whatever it is on mist just looks too weird (with reflections on anyway). It looks like patches of grass on sand from far away. And up close, it still looks weird. Change it maybe?
- The ground texture on nova is extremely similar to the one seen on the walls. Could be changed. Maybe. But I can't think of a better texture to go there.
- This is probably an engine thing, but could the water-splashing-on-the-ground effect be de-emphasised a little on wet? It's just a bit too strong right now, and it's on just about every tile on the walkways. This is, of course, one of the very finest-looking maps.
- The map foundation is one of the best looking maps. No question about it. My only wish is that it had less boxes! They seriously impede freedom of movement you guys.
Debate, discuss, etcetera. I'm really bad at mapping, but I suppose I could try my hand at it if no-one else is going to step up. I'm familiar with Subversion and I could put these on the tracker, but I think it's better that my views are discussed here first, where players are more likely to see them. So what do you (yes, you!) think of my comments on these maps?
Note: I don't think any of these maps have been recently updated. The 'errata' here is for the maps as of version 1.31 Galactic.
Ulukai {l Wrote}:[*]Nova is in the list for a complete makeover. Sooner or later it will change, feel free to retexture it and give it your best shot!
greaserpirate {l Wrote}:Ulukai {l Wrote}:[*]Nova is in the list for a complete makeover. Sooner or later it will change, feel free to retexture it and give it your best shot!
Can I try and work on Nova? The lighting is awesome and it would be cool to see how the possibilities can be expanded. It might be helpful to know the deadline, too, just in case.
And nice job with Venus Ulukai, it looks awesome
Ulukai {l Wrote}:And thanks for Venus... All I did was fix bugs, retexture some things and choose new colors, but of course LuckyStrike did all the hard work when he made the map originally, so better thank him. This is an awesome map!
Ulukai {l Wrote}:The particles in the lava look superb, it gives it a very dangerous feel and brings the lava to life. The map cargo could benefit from this as well imo, which is otherwise a great map!
Dratz-_C {l Wrote}:If Ulukai was nitpicking then I have your edit under a magnifying glass.
Ulukai {l Wrote}:Can you point us to some places where the bots get almost certainly stuck?
Where is the place you can shoot through?
Evropi {l Wrote}:you made the map bloody gorgeous. Great job Ulukai.
greaserpirate {l Wrote}:Still, there's a problem: the lava texture could look a lot better. A while ago on the forum we were introduced to Nobiax's lava texture. I checked the license; it's CC-BY-SA and he added a note: "Absolutely free to use or to modify in any kind of work (personal, commercial or else)". I modified it in GIMP to make it look more reddish and brighter.
Ulukai {l Wrote}:The map cargo could benefit from this as well imo, which is otherwise a great map! Well done.
greaserpirate {l Wrote}:I've updated again
greaserpirate {l Wrote}:I've also improved the modified Nobiax texture. I editied it in GIMP to blur the edges wherever it looked blocky, and I think the result looks much better.
restcoser {l Wrote}:A small question, maps that are right now in Operation Spitshine are those that are currently played often. But there are also some more dead or abandoned maps, that don't look that good (at least imho).(Biolytic comes to mind)
What happens to those?
quintux {l Wrote}:...Out of curiosity, has anyone talked to raiden in a while?
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