RELEASE: Red Eclipse v1.3 (Galactic Edition)

Re: RELEASE: Red Eclipse v1.3 (Galactic Edition)

Postby raiden » 02 Sep 2012, 10:27

qreeves {l Wrote}:You can edit data/sounds/sfx/packages.cfg, format of each line is:
{l Code}: {l Select All Code}
addsound <filename> <volume> <radius>

Ok thanks, that is the usual/better solution, indeed :).
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Re: RELEASE: Red Eclipse v1.3 (Galactic Edition)

Postby NetMassimo » 02 Sep 2012, 16:26

Congratulations to all the developers and artists who contributed to Red Eclipse! :)

I like the flamer and it's good to have it less powerful so now its use is more challenging. ;)
Ciao :-)
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Re: RELEASE: Red Eclipse v1.3 (Galactic Edition)

Postby Evropi » 02 Sep 2012, 16:28

I reckon everything is well balanced now, except the Plasma gun. The primary attack is useless. :( That's all though. Maybe increase the length of the Sword as well (not cosmetically, attack distance).
You just wasted 3 seconds of your life reading this.
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Re: RELEASE: Red Eclipse v1.3 (Galactic Edition)

Postby qreeves » 03 Sep 2012, 01:38

Evropi {l Wrote}:I reckon everything is well balanced now, except the Plasma gun. The primary attack is useless. :( That's all though. Maybe increase the length of the Sword as well (not cosmetically, attack distance).

Yeah, I think we nerfed the primary fire a tad too much. After nerfing the flamer, I just knew everyone would go straight for the plasma.
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Re: RELEASE: Red Eclipse v1.3 (Galactic Edition)

Postby Cacatoes » 03 Sep 2012, 12:10

Haven't tested it but congrats guys for the release, changelog looks nice, keep it up !
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Re: RELEASE: Red Eclipse v1.3 (Galactic Edition)

Postby rocknroll237 » 03 Sep 2012, 22:56

Awesome work guys! I'll install the new version soon! :)
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Re: RELEASE: Red Eclipse v1.3 (Galactic Edition)

Postby Julian » 08 Sep 2012, 13:26

I haven't downloaded yet but it looks great!
Thanks Quin and company, there's a handful of features/changes in here that are just what I wanted. Coop, ver 1.1 melee, smg upgrade, whee!
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