I'm going to take all of the one's I've already gathered (the ones on the above table) and send them in via email when I have the time, then, after that,{edit:} I can't because the combined file size is too big for my email, plus I haven't figured out how to send email attachments using my sourceforge email alias.
If you want to you can use the table to download all of the maps individually, it took me about 2 hours to do, so make sure you don't have to do anything for awhile before trying it.everyone can submit their own maps if they want them included.
I think, with the system you are setting up, it will be easy for users to submit their own maps.
Now, with this system, everyone can submit their maps (and updates to their maps) themselves.
Emailing a group of files isn't hard. It isn't hard at all.
I'm also going to suggest again that you allow more people than just yourself write access so if one person disappears a new repository doesn't have to be made.
Also, the relevant part of the conversation that was discussed earlier now posted here, so nobody has to look for it:
Four30Six {l Wrote}:I have a suggestion. What if someone were to set up a github account with a moderator(s) to whom maps can be submitted. If they are deemed desirable, the map will be added to the hub. Then, users can simply download them using a simple program into a folder using a program such as TortiseSVN and transfer them the game folder manually. Might be a little overly technical, however, if a good tutorial is written, it'd be one heck of an easy way to have a "live" map pack. I'd be willing to write the tutorial if people think this is a good idea. What do y'all think?
wowie {l Wrote}:If the tutorial covered the basics of github, tortisesvn, and the mappack importing, that would be awesome. I'm assuming it would be a heavy setup/light maintenance type of thing where the setting it up is hard but keeping it running is a peice of cake (or a peice of LIE if you like overused memes) to do? Also multiple people running it would ensure that the mappack won't immediately die if someone (me) drops off the face of the earth.
As soon as this gets to the point where we're confident it will continuously run without crashing and burning anytime soon, I think it would be a good idea to start a separate thread with an organized first post that has everything on it, including a tutorial video, the submission email link, and a short information blurb stating what will happen to maps submitted, ask for a threadlock to painlessly euthanize this thread, etc, etc, etc... But that's for later. Right now we have to get it fully operational, and be sure it can be kept that way without falling apart.
I lost the game.