grep -I -r GVAR.*points src
src/game/vars.h:GVAR(0, capturepoints, 0, 5, VAR_MAX); // points added to score
src/game/vars.h:GVAR(0, capturepickuppoints, 0, 3, VAR_MAX); // points added to score
src/game/vars.h:GVAR(0, defendpoints, 0, 1, VAR_MAX); // points added to score
src/game/vars.h:GVAR(0, defendoccupy, 1, 100, VAR_MAX); // points needed to occupy in regular games
src/game/vars.h:GVAR(0, defendking, 1, 25, VAR_MAX); // points needed to occupy in king of the hill
src/game/vars.h:GVAR(0, bomberpoints, 0, 5, VAR_MAX); // points added to score
src/game/vars.h:GVAR(0, bomberpenalty, 0, 5, VAR_MAX); // points taken from score
src/game/vars.h:GVAR(0, bomberpickuppoints, 0, 3, VAR_MAX); // points added to score
src/game/vars.h:GVAR(0, bomberholdpoints, 0, 1, VAR_MAX); // points added to score
src/game/vars.h:GVAR(0, firstbloodpoints, 0, 1, VAR_MAX);
src/game/vars.h:GVAR(0, headshotpoints, 0, 1, VAR_MAX);
src/game/vars.h:GVAR(0, multikillpoints, 0, 1, 1);
src/game/vars.h:GVAR(0, spreepoints, 0, 1, 1);
src/game/vars.h:GVAR(0, dominatepoints, 0, 1, VAR_MAX);
src/game/vars.h:GVAR(0, revengepoints, 0, 1, VAR_MAX);
grep -I -r GVAR.*bonus src
src/game/vars.h:GVAR(0, fragbonus, 0, 3, VAR_MAX);
src/game/vars.h:GVAR(0, enemybonus, 0, 1, VAR_MAX);
src/game/vars.h:GVAR(0, multikillbonus, 0, 1, VAR_MAX);
src/game/vars.h:GVAR(0, spreebonus, 0, 1, VAR_MAX);
Sinma {l Wrote}:Hi!
I've done the French page of the wiki: https://sourceforge.net/apps/mediawiki/ ... 8French%29. The thing I noticed when translating, is some useful informations are absent, this force me to make "Reverse Engineering" on Red Eclipse.
restcoser {l Wrote}:I'd like to get into the wiki, have experience in wiki editing, template handeling and adminstration, as well as having a fair knowledge about redeclipse and the cube 2 engine in general, especially for scripting and mapping features.
My sourceforge name is restcoser as well.
restcoser {l Wrote}:I'd like to get into the wiki, have experience in wiki editing, template handeling and adminstration, as well as having a fair knowledge about redeclipse and the cube 2 engine in general, especially for scripting and mapping features.
My sourceforge name is restcoser as well.
// List of vars properties, fields are separated by tabs; empty if nonexistent
// Fields: NAME TYPE FLAGS ARGS VALTYPE VALUE MIN MAX DESC USAGE
! 3 16 "t" "returns the logical not of <condition>" "<condition>"
!= 3 16 "ii" "returns true when <int1> is not equal to <int2>" "<int1> <int2>"
!=f 3 16 "ff" "returns true when <float1> is not equal to <float2>" "<float1> <float2>"
!=s 3 16 "ss" "returns true when <string1> is not equal to <string2> on the ascii table" "<string1> <string2>"
& 3 16 "ii" "returns the bit-wise AND of <int1> and <int2>" "<int1> <int2>"
&& 3 16 "e1V" "returns the logical and of all given conditions" "<condition...>"
&~ 3 16 "ii" "returns the bit-wise NOT of the bit-wise AND of <int1> and <int2>" "<int1> <int2>"
* 3 16 "V" "returns all arguments multiplied together as integers" "<int...>"
(...)
checkmaps 3 16 "" "reports if clients are using a modified map" ""
circlebarblend 1 17 0.75 0.0 1.0 "" ""
circlebarsize 1 17 0.04 0.0 1000.0 "" ""
circlebartex 2 8241 "textures/hud/circlebar" "" ""
circlebartype 0 17 7 0 7 "" ""
clampsky 0 16 1 0 1 "" ""
classic 4 16 3 " start $arg1 $modeidxdeathmatch (+ $mutsbitclassic $arg2) " "requests a map change to classic deathmatch on a given map;^n[<muts>] optionally adds extra mutators according to a bitwise mutator values,^nconveniently set using a sum of $mutsbit* vars,^nexample: classic bath (+ $mutsbitinstagib $mutsbitduel)" "<map> [<muts>]"
(...)
make ../doc/varsinfo-weapon-pistol.txt
make ../doc/wiki-weapon-pistol.txt
make wiki-weapons
make wiki-all
arand {l Wrote}:I've done a major update to the variable tables on the wiki, the result being available at http://redeclipse.net/wiki/Vars_and_Commands_Tables
These pages should now cover ALL variables/commands/aliases that currently exist in 1.4, with corresponding information.
Jamestonjes {l Wrote}:For a second thought you meant an instruction manual... you got my hopes up, i thought there was going to be a retail version including all previous versions and gives you a special user account badge type thing (OK I didn't think that but I'd so get it XD)
killall-9 {l Wrote}:I've made Russian RE wiki and translated several pages . Please help, russian players! Wiki is here.
Sinma {l Wrote}:Great! But you can’t find it when you go on the official wiki. Maybe you can put the russian content into the official RE wiki or put a link on it.
ballist1c {l Wrote}:i'm the guy who added in most of the pictures for the Official Maps page, as well as over 10 pages I did on my own without Evropi
And I write all those catchy "reviews" for them ^^
killall-9 {l Wrote}:Sinma {l Wrote}:Great! But you can’t find it when you go on the official wiki. Maybe you can put the russian content into the official RE wiki or put a link on it.
OK, Please, give me rights to post on the official wiki and i'll add it. Also, I've added the link to the official wiki on my site.
bonifarz {l Wrote}:Can someone add me (bonifarz) to the editors user group? I would like to contribute a page about the impulse moves, a configuration example for a trial server and possibly some German translations.
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