CONTEST: Create a trailer

CONTEST: Create a trailer

Postby qreeves » 21 Nov 2011, 04:57

As many of you may already know, the next release of Red Eclipse (v1.2) is approaching sometime soon (about 1-2 weeks from now). The release will be codenamed "Cosmic Edition".

What we need is a new trailer to replace our current one featured on the website (which was created for v1.0 "Ides Edition", now showing its age), and we're looking to you, our community, to compete for the best trailer. How you go about creating the video is up to you, but you should use the latest SVN for creating the video. Everyone else please feel free to discuss ideas in this thread that you think would be good in the trailer so that others can be inspired. There is no set deadline, if a sufficient trailer isn't available by the release we will simply keep the current until one is found.
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Re: CONTEST: Create a trailer

Postby inpersona64 » 21 Nov 2011, 05:38

qreeves {l Wrote}:How you go about creating the video is up to you, but you should use the latest SVN for creating the video. Everyone else please feel free to discuss ideas in this thread that you think would be good in the trailer so that others can be inspired. There is no set deadline, if a sufficient trailer isn't available by the release we will simply keep the current until one is found.


Well, this sounds really cool! I make lots of types of videos, and one thing I can say for the trailer is that it should make you feel like you want to play it. That's incredibly important. Also a plus, if you add important aspects of the game in the trailer. We all know that one of the biggest things that make Red Eclipse is the parkour. The trailer will probably also show some shots of each gametype (CTF, DTF, and Bomber Ball). And like any shooter or action game, explosions are a must. Lol.

I'd love to participate, but the resolution wouldn't come out half as decent. Not to mention the trailer should have graphics on HIGH to show off all the RE's prettyness ;) BUT if I were to make a trailer for this game, my checklist would be this:

| 1. Music (Red Eclipse Main Theme. No brainer)
| 2. FFA
| 3. CTF/DTF
| 4. BomberBall
| 5. Include some third-person action with the 1st person action
| 6. Some Parkour and PowerSlide Action
| 7. Map Edit Demo (just a 5 second clip of a map in Edit mode)
| 8. Any other cool things (for example, a triple kill or a shot of the new "Pistol"
| 9. End with a boom, obviously (Rocket or Grenade will do)

This is just me though. I'm thourough with these kinds of things.
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Re: CONTEST: Create a trailer

Postby LuckyStrike-Rx » 21 Nov 2011, 08:33

You can add to the brief :
60-200FPS record (turning extra frame to blur), The game have to look smooth
At least h720 resolution
All setting to default (no custom content or tweaked vars)
Default FOV (100)
No blood or gib scale
Full shaders on
If you can't do effect, don't try to make some, just make it simple
Third person free cam following looks great http://youtu.be/9Zsp1ahGgWE?t=1m2s
Show multiplayer editing ?
Please make the trailer submission not referenced to not have 10 not final trailer in the search liste, and send it to me so I can upload it on the Red Eclipse Account http://www.youtube.com/user/RedEclipseFps

Nice trailers :
http://youtu.be/9Zsp1ahGgWE (but to long intro)
http://youtu.be/if6Vv-5AlHs
http://youtu.be/vtJKrIngTIs
http://youtu.be/j5Qngk2fdv0 (frag movie)
http://youtu.be/CN68GQQJ3Q8 (but too much effect and to long intro)
In the simple but good categorie
http://youtu.be/DSqvYioc658
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Re: CONTEST: Create a trailer

Postby Ulukai » 21 Nov 2011, 10:03

Very nice idea! I think Lucky and Inpersona have put together nicely what would make a good trailer. I'm looking forward to see the winner and I hope that we can watch the other submissions that didn't win on a later time as well, maybe here on the forum after the v1.2 launch. Just to see what's the community capable of and it would be even more promo than only one trailer that makes it on the website.

I have never recorded anything and video editing is all new to me so I will probably just be standing on the sideline, watching this time. :)

Good luck to all the participants!

EDIT: maybe someone can give some information about the recorder that's built-in in the game? You never know what I come up with and it could be handy for other interested players.
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Re: CONTEST: Create a trailer

Postby inpersona64 » 21 Nov 2011, 12:12

Ulukai {l Wrote}:EDIT: maybe someone can give some information about the recorder that's built-in in the game? You never know what I come up with and it could be handy for other interested players.


I've actually tried using the Ingame recorder. I wish I could give you info about it, but everytime i hit record with it, it records no sound and the recording is all black(no gameplay). In my opinion, you can always pick up either FRAPS (which is hardware intensive) or Playclaw (the 'Gift-of'the-Day' edition which is free). Someone also gave me a link to download their copy of Dxtory..I've yet to use it, but apparently it records gameplay too.

If you would like to use the ingame recording tool, I believe the command is /movie <title>. Therefore, I would type in something like "/movie video001" and then when I'm done recording, just type in "/movie" again.
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Re: CONTEST: Create a trailer

Postby fawstoar » 21 Nov 2011, 13:38

I might be able to do some sort of something over Thanksgiving break. I can get a decent framerate while recording at 1080p, but not so sure about editing.
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Re: CONTEST: Create a trailer

Postby Ulukai » 21 Nov 2011, 14:12

inpersona64 {l Wrote}:
Ulukai {l Wrote}:EDIT: maybe someone can give some information about the recorder that's built-in in the game? You never know what I come up with and it could be handy for other interested players.


I've actually tried using the Ingame recorder. I wish I could give you info about it, but everytime i hit record with it, it records no sound and the recording is all black(no gameplay). In my opinion, you can always pick up either FRAPS (which is hardware intensive) or Playclaw (the 'Gift-of'the-Day' edition which is free). Someone also gave me a link to download their copy of Dxtory..I've yet to use it, but apparently it records gameplay too.

If you would like to use the ingame recording tool, I believe the command is /movie <title>. Therefore, I would type in something like "/movie video001" and then when I'm done recording, just type in "/movie" again.


I'm using Linux so Fraps is no option. :p There are alternatives like RecordMyDesktop, Yukon and the Gnome-Shell built-in recorder but I still have to try this out for the first time. I don't know about framerate and codecs though, so I might have to convert them after recording. As far as video editing is concerned, OpenShot and PiTiVi should do the trick under Linux.
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Re: CONTEST: Create a trailer

Postby LuckyStrike-Rx » 21 Nov 2011, 14:28

fawstoar {l Wrote}:I might be able to do some sort of something over Thanksgiving break. I can get a decent framerate while recording at 1080p, but not so sure about editing.

720 is enought, good frame rate is more importante
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Re: CONTEST: Create a trailer

Postby sireus » 21 Nov 2011, 17:09

Ulukai {l Wrote}:I'm using Linux so Fraps is no option. :p There are alternatives like RecordMyDesktop, Yukon and the Gnome-Shell built-in recorder but I still have to try this out for the first time.

I doubt those would be worth much when recording hardware-intensive rendering. GLC is probably the way to go there (see this guide by qubodup)
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Re: CONTEST: Create a trailer

Postby inpersona64 » 21 Nov 2011, 19:40

LuckyStrike-Rx {l Wrote}:
fawstoar {l Wrote}:I might be able to do some sort of something over Thanksgiving break. I can get a decent framerate while recording at 1080p, but not so sure about editing.

720 is enought, good frame rate is more importante

Hey, the way I see it, he can always convert 1080p down to 720p. Yes, he'll probably get more frames per second if he just records 720p, but if he can hit at least between 80 and 100 on 1080p on all HIGH, I'd say go for it. It's just, once he has the recording, he'll have to convert them down to 720p with use of a program. I use Windows Live Movie Maker when I want to take a recording and make it a different resolution. Quick and easy. Only problem is you need Windows, and it only does .WMV which is a pain if you want to have .MP4 (which is better in my opinion).

As far as editing goes, it's really not as complicated as most people make it out to be. Think of the best movie trailer you've ever seen, and replicate something similar to that with Red Eclipse in mind. It all comes down to your imagination, and the program you are using. lol.
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Re: CONTEST: Create a trailer

Postby LuckyStrike-Rx » 21 Nov 2011, 20:23

Youtube automaticaly convert 1080 to 720, 480 and 240
So if you can record in 1080 with a good framerate, it's really better.

Just that 720 is the minimum require for the Trailer.

Also, more spec :
1:30 max
No black line (use 16:9)
don't stretch the game horizontally (or vertically)
(watch out, for me the game is stretched if I use 16:9 res.)
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Re: CONTEST: Create a trailer

Postby Ulukai » 21 Nov 2011, 20:47

I've been fooling around with glc and recordmydesktop. Glc created a 6 GB file for a minute of gameplay. My HDD is filling up in a few minutes! :D Recordmydesktop has 50 FPS max cap and can't record fullscreen opengl games that are rendered indirectly... I think I'll leave it to someone more experienced ;)
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Re: CONTEST: Create a trailer

Postby sireus » 21 Nov 2011, 21:14

That's normal, I don't think the raw video output produced by FRAPS is much smaller. They all trade small files for recording speed - significant real-time compression would take up way too many precious resources.
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Re: CONTEST: Create a trailer

Postby LuckyStrike-Rx » 21 Nov 2011, 23:53

I made some test with Time Stamp and forced Motion Blur in AE, result is quite promising to get something like Quake live or Xonotic trailer. I regret to not had time to search this kind of things to make Idles Trailer
http://youtu.be/NNIZiF5cG7I
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Re: CONTEST: Create a trailer

Postby arand » 22 Nov 2011, 01:03

Now when demos have been fixed in SVN, it would probably be useful to use that functionality for the trailer. This way you'll be able to replay a game several times and capture moments with different methods/cameras/etc.

A demo is more like a log of all actions taken place in a game, hence it's rather small, and what's more important, the camera is not locked at time of recording.

To do this on a server you need master, so the method would be:
{l Code}: {l Select All Code}
/setmaster password
/recorddemo

  • Start a new round
When finished use
{l Code}: {l Select All Code}
/stopdemo

The demo is now only stored on server, to get it use
{l Code}: {l Select All Code}
/getdemo

To play it
{l Code}: {l Select All Code}
/demo ###

where ### is the name of your demo, normally a number, the file is located in your home folder and can be renamed to organise things.

glc has a very raw capture method indeed, hopefully using the demo method it may be easier to setup for recording only select bits, and thus get the size down a bit.
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Re: CONTEST: Create a trailer

Postby fawstoar » 22 Nov 2011, 01:18

I can definitely make a trailer in reasonably high quality; I get almost a solid 60 FPS while recording 720p, but Red Eclipse doesn't lend itself well to being recorded at 1080p on my machine for whatever reason (always have had this problem with Cube 2 - I get 300+ FPS not recording, then it drops to 30-45 as soon as I hit the record button). Generally, the final product looks absolutely fine if you aren't looking for the stutters in gameplay (for instance, http://youtu.be/7cSPRDMHpMU ).

However, I'm rather busy with school up until Thanksgiving, so nothing will happen immediately. Hopefully some other more editing-proficient people will make some better trailers as well, we should have a community vote on the best one :)
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Re: CONTEST: Create a trailer

Postby inpersona64 » 22 Nov 2011, 02:17

Ulukai {l Wrote}:I've been fooling around with glc and recordmydesktop. Glc created a 6 GB file for a minute of gameplay. My HDD is filling up in a few minutes! :D Recordmydesktop has 50 FPS max cap and can't record fullscreen opengl games that are rendered indirectly... I think I'll leave it to someone more experienced ;)

Yeah, as sireus mentioned FRAPS is just as bad. I don't matter what res you record with. If its raw footage, you'll get around a GB per minute of video (higher res = higher amount of space).

These are times when I wish ppl had windows..lol
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Re: CONTEST: Create a trailer

Postby qreeves » 22 Nov 2011, 09:54

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Re: CONTEST: Create a trailer

Postby kr1egsgott » 22 Nov 2011, 09:56

Today people can afford octa-core processors and ssd-harddrives, there must be some software with real-time-compression around.
Even for linux.
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Re: CONTEST: Create a trailer

Postby LuckyStrike-Rx » 22 Nov 2011, 22:33

Featured: Free Gamer - Fan made trailer contests and other FPS news

Yes, this team is really cool and pretty skilled <3 (Thanks for the forum !).
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Re: CONTEST: Create a trailer

Postby Julius » 22 Nov 2011, 23:53

Naa... slow news time and I was looking for an excuse to post the nice Sauerbraten trailer :p

Never the less, lookig forward to what you guy come up with as a RE trailer!
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Re: CONTEST: Create a trailer

Postby orbitaldecay » 23 Nov 2011, 00:13



+1 This is great, definitely the sort of thing that will get more attention to the game :)
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Re: CONTEST: Create a trailer

Postby srbs » 23 Nov 2011, 05:53

qreeves {l Wrote}:but you should use the latest SVN for creating the video


I may a bit late for this, but..
Did you want to update the version tag on the home screen to reflect in case it is in any part of the recording?
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Re: CONTEST: Create a trailer

Postby qreeves » 23 Nov 2011, 08:14

srbs {l Wrote}:Did you want to update the version tag on the home screen to reflect in case it is in any part of the recording?

No, but it is best not to include these screens anyway, videos should be focused on mostly in-game footage and anything else should probably be clipped to just the area being demonstrated.
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Re: CONTEST: Create a trailer

Postby ZeroKnight » 24 Nov 2011, 23:07



I've grow to love the FG community since I've discovered Red Eclipse. All the tools and resources these guys provide, and the news and info they spread is absolutely wonderful for Open Source projects. Hats off to these great guys :)
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