New Release: v1.1 (Supernova Edition)

Re: New Release: v1.1 (Supernova Edition)

Postby orbitaldecay » 31 Jul 2011, 17:29

Awesome, thank you.

While I'm pointing out bugs, I've also noticed that if I execute the client and leave the server browser open (without being connected to a server) after about 10-20 minutes, I run out of memory. My guess would be a memory leak in the server browser -- I can only presume the client is causing it (it only happens when the client is open in this state). I haven't verified this for certain as my machine invariably locks up at that point :( This is on the 1.1 precompiled reclient_linux_64. Ubuntu 10.10, kernel 2.6.35.

Edit: Caught it in the act this time. This was the memory usage after leaving the server browser open for ~5 minutes (about 2 gb). It continued to climb after this.
{l Code}: {l Select All Code}
Name:   reclient_linux_
State:   R (running)
Tgid:   10918
Pid:   10918
PPid:   1
TracerPid:   0
Uid:   1000   1000   1000   1000
Gid:   1003   1003   1003   1003
FDSize:   64
Groups:   119 1000 1003
VmPeak:    2364492 kB
VmSize:    2345232 kB
VmLck:          0 kB
VmHWM:    2099052 kB
VmRSS:    2095672 kB
VmData:    2144248 kB
VmStk:        136 kB
VmExe:       3708 kB
VmLib:      24396 kB
VmPTE:       4396 kB
VmSwap:          0 kB
Threads:   5
SigQ:   1/16382
SigPnd:   0000000000000000
ShdPnd:   0000000000000000
SigBlk:   0000000000000000
SigIgn:   0000000000000000
SigCgt:   00000001800074af
CapInh:   0000000000000000
CapPrm:   0000000000000000
CapEff:   0000000000000000
CapBnd:   ffffffffffffffff
Cpus_allowed:   3f
Cpus_allowed_list:   0-5
Mems_allowed:   00000000,00000001
Mems_allowed_list:   0
voluntary_ctxt_switches:   209621
nonvoluntary_ctxt_switches:   268197
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Re: New Release: v1.1 (Supernova Edition)

Postby PSYKORGASM » 01 Aug 2011, 13:01

Last night I was trying to play a leage match, selecting random weapon wouldn't let me join leaving me in spec, Ignored it and chose something else.
Tried it just now on offline and the same happens:

loaded map maps/blink v.40:210 (r38) in 3.4 secs
Blink by Jonathan 'W!CK3D' Roels [league deathmatch]
weapon selection is now: textures/question)random
weapon selection is now: textures/question)random
weapon selection is now: textures/sword)sword
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Re: New Release: v1.1 (Supernova Edition)

Postby plasmalasgun » 05 Aug 2011, 08:36

Everytime ive try to download and run the Windows executable installation package from sourceforge redeclipse_1.1_win32.exe shows:
NSIS Error
Installer integrity check has failed. Common cause innclude incomplete download or damaged media. Contact the installer's author ti obtain a new copy,

More information at:
http://nsis.sf.net/NSIS_Error

any clue to whats wrong? Thanks!

//Possible answer to my question relates to BYPASSING YOUR BROWSER CACHE( to do this in each particular browser there is a key combination that will do this ) otherwise you keep 'downloading' the stuff but the information is being taken from your computer's temporary internet files memory; hence if its corrupt when you got it the first time... it will be corrupt every time you attempt to download. Will post again if this doesn't work.
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Re: New Release: v1.1 (Supernova Edition)

Postby PSYKORGASM » 06 Aug 2011, 00:29

@inpersona64
You know in your vid where you are trying to get up the building with bounce-backs? You can hold crouch now with holding space and it jetpack/flies you up quite far at full load - smaller loads = smaller heights + quicker, get good at judging heights!

Also, anyone else notice the teams balance a bit weird now? I was just in a match 1 human + bots vs 4. It seems to be happening quite a bit, quite annoying.
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Re: New Release: v1.1 (Supernova Edition)

Postby inpersona64 » 06 Aug 2011, 02:16

PSYKORGASM {l Wrote}:@inpersona64
You know in your vid where you are trying to get up the building with bounce-backs? You can hold crouch now with holding space and it jetpack/flies you up quite far at full load - smaller loads = smaller heights + quicker, get good at judging heights!

I didnt know that. I think i'll give that a try. yeah i like to fool people into thinking im going up one part of the wall and go up the other side.
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Re: New Release: v1.1 (Supernova Edition)

Postby fluxord » 07 Aug 2011, 08:51

Wow, nice version. I like all the new stuff. Especially the new moves & also the flame/blood textures. Very nice!
Also thanks for adding the crosshairs :D
Despite being not finished yet, when finished the "League" mutator seems very promising as far as tactical gameplay can go.
Please guys! Finish it ASAP!

(The odds of this release are that it still has the annoying piano sound. :( )
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Re: New Release: v1.1 (Supernova Edition)

Postby grey_area » 06 Sep 2011, 05:17

Just played RE for the first time on Friday night (V1.0), and thought it was brilliant. We really enjoyed the jetpack mutator at my lan sesh; on one of the floating levels since it added a whole new dimension to the running and gunning. However, the hover mutator just didn't cut give the same since you couldn't pop off one side of the map and back up on another after flying across underneath. Is there a way to get this back (tried playing with the hover variable, but it didn't like that much), or was the overall idea to just drop the jetpack entirely?
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Re: New Release: v1.1 (Supernova Edition)

Postby qreeves » 06 Sep 2011, 12:30

grey_area {l Wrote}:Just played RE for the first time on Friday night (V1.0), and thought it was brilliant. We really enjoyed the jetpack mutator at my lan sesh; on one of the floating levels since it added a whole new dimension to the running and gunning. However, the hover mutator just didn't cut give the same since you couldn't pop off one side of the map and back up on another after flying across underneath. Is there a way to get this back (tried playing with the hover variable, but it didn't like that much), or was the overall idea to just drop the jetpack entirely?

I've re-added the jetpack mutator in the development version for the next release. You can get the old behaviour back in hover games by settings "hoverheight" to 0.
Quinton "quin" Reeves | Lead Developer, Red Eclipse | http://redeclipse.net/ | http://www.facebook.com/redeclipse.net
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Re: New Release: v1.1 (Supernova Edition)

Postby YaRo » 06 Sep 2011, 14:38

{l Code}: {l Select All Code}
I've re-added the jetpack mutator in the development version for the next release. You can get the old behaviour back in hover games by settings "hoverheight" to 0.


That's great, thank you, Mr.Reeves! By the way, I would be really grateful, if you check your e-mail...
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