ZCCdark203 {l Wrote}:I am wondering if something like the Blender Open Project model (see: Elephants Dream, Big Buck Bunny, Yo Frankie! and Sintel) would work. This are projects produced by small teams and in a relatively small amount of time. And the results are incredible. Of course the teams behind these projects consist of professionals. Furthermore these projects are produced in a real studio, and not over the internet. And lets not forget that the Blender Institute backs up these projects both financially and organisationally. That means, that this model is probably not interesting for lone-wolves and unorganised teams. But it might be of interest to competent teams that know what they are doing. The hardest part will be the beginning, though, as its unlikely that people will sponsor a project created by unknown people.
kiba {l Wrote}:Lone wolves like me keep records of their contract and try to make clear my obligation, for "legal safety" reasons. For my purpose, emails are sufficent. IANAL though.
kiba {l Wrote}:Also, production over the internet is no more less professional than production in a studio. There might be some advantage in renting an office to put all the programmers together rather than doing business purely online.
ZCCdark203 {l Wrote}:Personally, I prefer projects where I have the opportunity to actually work and talk with most/all team members in real-life. And with regular meetings you can easily get a good image of where the project is and where it can go. Furthermore real-life meetings also add some extra pressure to everyone.
kiba {l Wrote}:ZCCdark203 {l Wrote}:Personally, I prefer projects where I have the opportunity to actually work and talk with most/all team members in real-life. And with regular meetings you can easily get a good image of where the project is and where it can go. Furthermore real-life meetings also add some extra pressure to everyone.
It's quite speculative right now isn't it? There's no example of such a team in existence today or any almost any open source game entrepeneurs. We might as well be pink ponies.
kiba {l Wrote}:What I am more interested in right now is how many people are trying and how they're doing trying to make money off open source game.
LeChuck {l Wrote}:What do you think about the chances for getting money by distributing binaries, but keeping the sources open?
<remaxim>well, it is called freegamedev... means you develop games for other people for free xD
kiba {l Wrote}:The sales figure for Sleep is Death is something worth around 43,000 dollars for 4000 copies.
Sindwiller {l Wrote}:LeChuck {l Wrote}:What do you think about the chances for getting money by distributing binaries, but keeping the sources open?
That's pretty contra-productive in my opinion. As an example, does anybody actually pay the shareware fee for the "official" Windows port of Xchat? I don't think so. Most people download "inofficial" builds from silverex.org and other places.
kiba {l Wrote}:Oh, I put too much meaning into [the term slave labour], then. Even so, I still found the term to be a sort of doublespeak.
FreakNigh {l Wrote}:No one will ever pay if they can get around it.
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