by Tobbi » 19 Aug 2016, 21:00
For the second checkpoint (the one after the one shown in the first screenshot), please expand the secret area trigger beyond the checkpoint itself. Otherwise, Tux will be in the dark and has to find the trigger without actually knowing where he's going.
Other than that: Great level! I love how you combined the different mechanics together and how creatively you used the different tiles.
I think this is a great level to include in Incubator island (unless, of course you're planning on creating other levels and would rather include this in your own levelset / worldmap.
SuperTux developer.