New Halloween-Themed Level

New Halloween-Themed Level

Postby Jonathan » 02 Nov 2015, 22:34

Hi everyone! I know I'm a little late, but I just finished creating a Halloween-themed castle for Supertux and wanted to share it with you. The level was created and tested in Supertux 0.3.5a, and to the best of my knowledge the level works perfectly, and it can be perfected (all badguys killed, all secrets found, all coins collected). I have attached the zip file, and I believe it should work if you place it in your Supertux directory (no promises, as I'm not as good as I'd like to be with this kind of thing). If it doesn't work, please let me know what I need to do to fix it, and I will do my best to make it work. I welcome any feedback or (helpful) criticism. Enjoy!
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Re: New Halloween-Themed Level

Postby brmbrmcar » 03 Nov 2015, 21:58

Doesn't work in 0.3.5a-GIT.
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Re: New Halloween-Themed Level

Postby brmbrmcar » 04 Nov 2015, 13:23

I managed to open the level through the editor. I liked the fading out tiles.
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Re: New Halloween-Themed Level

Postby Tobbi » 05 Nov 2015, 14:36

This worked fine in the Git version of Supertux.
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Re: New Halloween-Themed Level

Postby brmbrmcar » 06 Nov 2015, 22:19

The worldmap wouldn,t load.
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Re: New Halloween-Themed Level

Postby Jonathan » 09 Nov 2015, 22:16

Sorry guys, but I've been working on ironing out all the bugs in my worldmap and .zip file. I got them all except one, and I was hoping you could help me with it. I got my worldmap to appear on the contrib levels menu, but when I click on it, I get this error message:

[WARNING] C:/Users/Sebi/Documents/SuperTux/supertux/src/supertux/savegame.cpp:385 failed to get 'worlds' table entry

My .zip file is in the addons repository in my computer (user/supertux2/addons). Any idea how to fix this bug? As soon as I figure it out, I will upload the corrected .zip file.
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Re: New Halloween-Themed Level

Postby brmbrmcar » 09 Nov 2015, 22:42

I will see.
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Re: New Halloween-Themed Level

Postby Tobbi » 11 Nov 2015, 18:35

Hey Jonathan,

I doubt there's anything you can do. I believe this issue occurs when there's no savegame file but that needs to be created. Can you verify that? (aka, delete the savegame file for your worldmap and see if this issue occurs vs. keeping it)?

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Re: New Halloween-Themed Level

Postby Jonathan » 12 Nov 2015, 01:48

I actually never created a savegame file in the first place. Would making one fix the bug? I thought they were created automatically, so does this mean I have to package the savegame file together with the level and worldmap? Thanks for your help already!
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Re: New Halloween-Themed Level

Postby Tobbi » 12 Nov 2015, 01:52

I believe, they are only created automatically when you run the level from an add-on. Otherwise, it wouldn't make sense to create a savegame file (for all we know, you just want to try out your level then).
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Re: New Halloween-Themed Level

Postby Jonathan » 30 Dec 2015, 23:17

Hey everyone!
After slacking off on this project for a while, I finally got my level and worldmap working smoothly. Of course, it's well past Halloween now, but if you feel in the mood for a Halloween level, the updated .zip file is below. Again, just put the file in your addons folder (C://users/user/supertux2/addons), and everything should work just fine. Let me know if there's any comments or concerns.
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Re: New Halloween-Themed Level

Postby Jonathan » 30 Dec 2015, 23:19

P.S. There are three secret sectors in this level, and each contains a golden snowball. First one to find them all, let me know!
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