by LMH » 25 Jul 2015, 03:41
Thanks for your contribution. Your levels are very long with a lot of coins- which isn't a bad thing, it makes them very adventurous. However, since SuperTux is primarily a run-and-jump game, I don't think they quite make the requirements for the regular game. This is fine though because you do have a worldmap, which makes it fairly easy to package as an addon that anyone can download in-game.
The levels themselves are very clean and I didn't find any immediate bugs (although I was able to weasel my way through some of the lantern puzzles in a way you probably didn't intend by taking advantage of some of the game mechanics). I enjoyed many of the elements of your levels, and the use of solid tilemaps for secret areas was an interesting change. There were a couple of instances where I'd kill an iceblock or leave a lantern behind resulting in my inability to reach a secret area. I found this frustrating given the size of the levels (I was not very inclined to replay a level that took 10 minutes but I missed some of the content). I think the worst was after the lava falls toward the end of the haunted cave where I had to suicide since I was just scouting out and didn't have the lantern with me. I think a trap like that should be either early in the level, or close to a respawn point (or part of a shorter level). Otherwise that was a pretty cool level. These will be great for players who really like marathon and large-world adventure type levels.
After you get some feedback from other people, and if you're happy with the way it is, I'll help you package the levels as an addon (check the .supertux2 directory for any addons you've installed to use as an example) and we can add them to the addon manager.