Hello,
Since I’m speedrunning SuperTux, I find myself uploading lots of SuperTux videos to prove my times.
I was wondering under which license should these videos be?
Is there a copyleft license for all supertux data which applies in this case?
Hume2 {l Wrote}:EDIT: Just don't mention the legality at all and tell those annoying people that you are allowed to share those videos.
Akien {l Wrote}:Hume2 {l Wrote}:EDIT: Just don't mention the legality at all and tell those annoying people that you are allowed to share those videos.
Sure... Let's do that with SuperTux too and distribute it without license.
Akien {l Wrote}:Hume2 {l Wrote}:EDIT: Just don't mention the legality at all and tell those annoying people that you are allowed to share those videos.
Sure... Let's do that with SuperTux too and distribute it without license.
onpon4 {l Wrote}:On YouTube, there's no question about it: U.S. copyright law applies there (since YouTube is hosted in the U.S.), and fair use applies. Gameplay videos constitute fair use. No copyright restrictions at all can be imposed on them, which means no license restrictions can be, either. So there's no obligation for you to put the video under any particular license. But really, you ought to put all of your videos under a libre license (e.g. CC BY or CC BY-SA).
Hume2 {l Wrote}:Akien {l Wrote}:Sure... Let's do that with SuperTux too and distribute it without license.
Ruling with tons of laws is useless. I guess that noone has time to control people whether they obey this license, so I'd say that SuperTux is totally free, altrough it's not written anywhere.
Akien {l Wrote}:- Am I allowed to do so (let's say according to US copyright laws)?
Akien {l Wrote}:- If I am, what does it mean for the video's contents? If someone takes a screenshot of the video, it's still CC BY-SA. So then we have a CC BY-SA screenshot of a nonfree game, and we'll get another troll like we had last year to extract all the sprites they can from the screenshot and distribute them under CC BY-SA too as libre assets.
Akien {l Wrote}:Or is there a fault in my reasoning? We had a lengthy discussion about this stuff for a Godot video trailer (https://github.com/godotengine/godot/is ... -197811117), but as we're all clueless in the end we're likely going to use CC BY-ND + get approval from each game developer/publisher for using gameplay footages of their games so that we can't do anything wrong.
Akien {l Wrote}:BTW the Youtube policy for CC BY content is also relatively strict: https://support.google.com/youtube/answer/2797468?hl=en
README.txt of Kitten Command {l Wrote}:COPYRIGHT AND FAIR USE NOTICE
This game makes use of certain copyrighted works without the permission
of their copyright holders. These are small components of Super Mario
Bros 3, Super Mario Bros, the Japanese Super Mario Bros 2, and the NES
port of Contra; as well as the Mario Techno Remix by Paul Soh. More
details about these works can be found in data/LICENSES.
United States copyright law includes the doctrine of "fair use", which
allows use of copyrighted works without permission of the copyright
holders. See 17 U.S.C. § 107 for details. Unfortunately, fangames have
not been specifically tested in court, but it is my firm belief that my
use of these copyrighted works is fair use, based on the following
points:
1. Kitten Command is distributed entirely non-commercially. To be
perfectly clear, this is not a primary foundation for my claim of
fair use. I believe the use would still be fair use if it was
commercial. Nonetheless, the fact that the use is non-commercial is
worth mentioning.
2. The purpose of Kitten Command, as a whole, is entirely different from
the purposes of the copyrighted works being used. Put another way,
the use is transformative. As a result, the use does not diminish the
potential market for or value of any of the copyrighted works used in
any way. Kitten Command is not a replacement for any of these works.
3. Only the portions of the copyrighted works needed for Kitten Command
are included in this distribution. The total amount of Super Mario
Bros 3, Super Mario Bros, the Japanese Super Mario Bros 2, and the
NES port of Contra used is small compared to the whole of the
respective works.
4. The copyrighted works used are only small portions of Kitten Command
as a whole.
Anyone wishing to redistribute Kitten Command has my permission to do
so; you will find that all of my work is released under libre licenses.
However, if you live outside of the United States, please check up on
the laws of your country regarding things like fair use and/or fair
dealing, as different jurisdictions have different rules regarding this.
Akien {l Wrote}:If I use e.g. copylefted images in my video (say CC By-SA), doesn't it mean that the video itself would have to be CC By-SA or similar to comply with the SA clause? Doesn't a video constitute a derivative work of other works (and thus must comply with the license of each of them)?
Akien {l Wrote}:Where would be the limit between a copylefted video (which is a stream of static images and sound) and the static pieces that compose it and might have other license permissions? From what you're saying, I gather that licensing my video under CC By-SA can be done regardless of its contents, and just implies that the *editing* work that was done to make this stream of images and sound is copylefted.
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