Please, be patient, I will post some critics about new Supertux milestone and explain it.
SuperTux has very simple gameplay: "go, catch, detroy" (it is platformer).
What are the ways to bring interest in such gameplay:
1) make exciting story
2) make beautiful graphics
3) make catchy gameplay
4) some knight's move
SuperTux as clone of SuperMario and game from free-time entusiasts, has:
1) simple story
2) simple, but nice, graphics
3) simple gameplay
4) Two key traits that brought tension to the gameplay was limited in movement and limited lives:
- * Tux could not return to the coin, which has not had time to pick up.
* And fail threw it to the start of level.
Yes, it aquire little look improvements, but gameplay takes big harm.