Cross-post from supertux-devel mailing list by grumbel.
---
Hiho,
as some might already know, I am planning on releasing a new
development snapshot of SuperTux somewhen before Halloween. To make
things a little more interesting, that one will include a new
worldmap, a new tileset and enemies featuring a Halloween theme. The
graphics are now mostly done, outside of a bit of polishing and there
is a single test level along with the worldmap under "Contrib
Levels->Halloween 2014" (this is not meant to be playable). Enemies
are just sprite-swaps, they are done as well.
I plan for around three to five levels for this worldmap, so if
anybody wants to contribute a level, now would be a good time to start
building it.
As style guide:
* only Pumpkin(snowball) and the FatBat(bouncing snowball) are allowed
* levels should be somewhere in the range of 700 tiles width
* a bit of verticality couldn't hurt, nothing super tall, but 40 tiles
height or so might be good
* no/minimal scripting
* no switches, triggers, puzzles and other complicated stuff, just
straight up jump'n run
If more graphics or enemies are needed, send me a request.
Other things that need to be done:
* find some Halloween related public-domain/CC-by-sa music
On the coding side:
* collision detection in SuperTux is really slow, needs an Octree or
something for speedup
* graphics on the worldmap are really slow as well, not quite sure on
that one, maybe to much texture switching
--
Blog: http://grumbel.blogspot.com/
JabberID: xmpp:grumbel@jabber.org
ICQ: 59461927
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