Yeah, I have been waiting for the models to be converted to a usable format, and the Blender importer seems to work fine indeed. This is excellent news.
The static models should be pretty easy to get added to LoS, and their art style isn't that far off either. Animations and character models probably won't be of much use due to character style and rigging issues, but there's plenty of stuff even without them. I'll see if I can lift at least some vegetation and items a bit later.
(Coming up with the name for the asstools probably involved the same kind of brilliance and thorough consideration as naming LoS did.
)