Julius wrote:Heh, slightly ironic I guess, as usually it is the over way around.
Can't you cross-compile with mingw at least? That is probably easier compared to setting up an compilation environment under the unusable Windows anyways.
Well, I could, theoretically, but the packaging work is so time-consuming already that it's not feasible for me to increase it further. I'm trying to return to the 1-2 month release cycle, and having to spend about a week out of that to get the game packaged is just too much. I'd rather spend the time to develop the game to the point where it's end-user ready for real and then reconsider packaging if no one else has stepped in yet.
However, theoretically, it should get packaged much earlier than that. The Windows packaging process is documented in the wiki and there's a mostly functional MinGW setup available in the downloads section at SourceForge. It shouldn't take much longer for an average Windows developer than it takes for me. There are also people who bother to package the game for other Linux distros so surely someone out of the much larger mass of Windows users will bother at some point.
Theoretically, the LoS development team should also have something like 90 Windows developers if it has one Linux developer now. How it works in practice is a whole different matter, though.
charlie wrote:I think amuzen is doing the right thing; leave that task to the community. Let somebody interested step up and do it. If the project is compelling (it is), then it should happen (it will).
Yeah, it should happen eventually and be a better arrangement in the long run.