Akien {l Wrote}:I'm playing Wyrmsun, an I confirm that those voices are really cool :-D
Akien {l Wrote}:You might want to let the 0 A.D. guys know about this too, I don't think they have a proto-germanic faction currently, but they might be interested in adding one in later versions (according to Wikipedia the proto-germanic language spans from ~500 BC to ~250 BC and then branches off in four derivatives, that's pretty much in the 0 A.D. timescale).
Evropi {l Wrote}:Yeah Akien, 0 A.D. is the first thing that came to my mind.
eugeneloza {l Wrote}:And don't forget about my proposal... just in case...
Free voice acting for a good FOSS game
Do you have any particular preference in that regard?
eugeneloza {l Wrote}:Do you have any particular preference in that regard?
No, I can work in two directions: try to make a pre-defined character (i.e. like old wise dwarves, or drunk dwarves like in example, cartoonish dwarves or any other; funny/serious/heroic/epic/crazy/evil/etc.), or just try to imagine something and make several distinctively different moods/voices (as many as possible) - it's easier, but I have to understand the mood of the game better. I can make a script of my own (I fluently speak in Ukrainian/Russian/English) or make some accent (like German, Arabic, French, African etc.) but I'll need the script in case the language is not of those three (i.e. I'm not that good at German to make it mistake-free, and no practice in other languages) and, maybe, a reference.
P.S. It's hot now, and my computer cooler becomes noisy, so its better to wait for Autumn or some colder Summer days to make a higher quality record. However, preparation also takes some time so it's better to start in advance.
Andrettin {l Wrote}:Is licensing the voices under that license fine for you?
eugeneloza {l Wrote}:Absolutely.
I'll try to think on the scenario then and try to record some ideas (not much work, actually, just 10-15 phrases - I think, I can finish 4-5 distinctive characters in 5-6 hours) as soon as I catch a 'cold' day to get lower noise from the computer.
Should I make the processing as I see fit (lowering/raising pitch, effects, equalizer, etc), or you have some preferences?
Maybe you have some ideas on characters? I see germans, humen (europeans), dwarves and goblins in the repository. Should I extend/replace those, or should I create something distinctively different like trolls, tribals, slavics, etc?
eugeneloza {l Wrote}:One more question:
Do you have a full list of units that speak and which need different voices/scripts? I.e. dwarf soldier may have different phrases than dwarf shaman (as in warcraft).
Julius {l Wrote}:The German ones have a lot of errors. I guess better leave them out And the question is also if it should be WW2 style or modern.
And the question is also if it should be WW2 style or modern.
eugeneloza {l Wrote}:Almost sure. I've been rather good at German at school (it's just 15 years by now, I've just started to 'revive' the language, grammar is still at 'zero' level). At least I can try
Vandar {l Wrote}:The wyrm_151020-06.odt file? I've got it, and I think I can help there.
Question for the group "Selected" - is the player to be seen (adressed) as a noble, or an ordinary persion?
I'll try to prepare a list
Vandar {l Wrote}:Noble: "Euer Wunsch ist mir Befehl"
Normal, "Ihr Wunsch ist mir Befehl"
I'll try to prepare a list.
Akien {l Wrote}:As Andrettin said though, there is hardly a need for new German voices, at least it's probably not a priority. For example, "Ihr Wunsch ist mir Befehl" is already featured in the Germanic faction AFAICR.
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