In this thread I document my progress.
The gametype is a clone of the UT2004 GameType Deathball.
It is kinda similar to Bombing Ball and it indeed was born from the UT2004 equivalent Bombing Run.
It plays more like soccer though. The shooting of the ball is the main thing you do, killing others is
only possible when they own the ball or are inside the keepers area.
You can see an in-game recording of the original here: http://www.youtube.com/watch?v=zSm97YUZgSI
If you wanna have a look, I provide a pre-compiled binary for windows users here:
http://supraverse.net/stuff/db.tar.gz (last update 2011-12-17)
Just extract it into the redeclipse folder. Note that you need the svn version of the redeclipse data which you can get by downloading the snapshot available at
http://redeclipse.svn.sourceforge.net/v ... /?view=tar
If that link is too slow for your taste, try my own snapshot, but note that this one is only updated at 04:00 am GMT+1
http://supraverse.net/stuff/redeclipse-snapshot.tar.gz
When you start it, try the map scses.
You can try online play, as there is one server on my own master server running.
For people not used to redeclipse: You can remove the bots by pressing DELETE several times, and you can add them back by pressing INSERT.
The bots are pretty stupid (with the hammer), so you probably wanna remove them.
The source code is available in a git repository located at git://supraverse.net/icare.git
I also provide a git-mirror of the svn redeclipse repository at git://supraverse.net/redeclipse-svn.git
It synchronizes with the svn repository every five minutes.
Currently Implemented:
- Box Trigger to have a box-shaped goal
Shooting and charging of the ball using the Hammer
Scoring by shooting/walking into one of the goals
A rudimentary test map called scses
Masterserver running
Rudimentary network volley
Scses Map is default now
Selecting the pass target
Disabled dodging
Yet to do:
- all players respawn after goal
disable GUI elements that aren't needed
overcharging of the Hammer
sounds for the hammer
model for the hammer
maybe a proper announcer
more maps
shooting at the ball with the Hammer
volleying with the Hammer
boosting/pushing other players
damaging other players when they own the ball
one-hit kill other players when they are inside the keepers area
ragdoll-fly dead players and let them respawn at the location they land
one-key dodge for the keeper inside the keeper area
enable dodging for keepers
disable impulse system?
implement quad-jump
various small things
enable both radars by default
--Marenz