Danimal {l Wrote}:I am with bertram as well regarding to OD, i just cant even go there anymore, it makes me so demotivated to see they cant even build the lastest version, that just includes fixes and no new content at all (which we have plenty).
Danimal {l Wrote}:Sorry Bertram, thats not an attack directed to you, but to the general affair of things in OD, you have to agree that building it, its hell on earth, if it doesnt change in the future and things are simplified development will just go to a crawl.
Danimal {l Wrote}:we are talking about 3d models here, rigth?. so you dont them to be like your example screenshot? you want them to be less boxy?
+1Skorpio {l Wrote}:32px looks great.
material diffusemap [bumpmap bumpScale/normalmap] [glossmap] [decalmap]
Materials are used to define a deluxemap/dot3 shader stage. Any
numeric value after diffusemap (texture) defines bumpscale - the
"bumpyness" of heightmap. If no bumpmap has been specified, the
engine will attempt to load the default images (with _bump and
_gloss suffixes). material textures/walls/stupid_wall.tga loads
textures/walls/stupid_wall_bump as heightmap with default
bumpscale (or loads textures/walls/stupid_wall_norm as normalmap),
textures/walls/stupid_wall_gloss as glossmap and either
textures/walls/stupid_wall_decal or textures/walls_stupid_wall_add
as decalmap.
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