[Development] Try. Die. Repeat.

[Development] Try. Die. Repeat.

Postby rodolfodth » 26 May 2016, 18:30

Hey guys :) !

My name is Rodolfo and I'm from Brazil. Last year I participated in a Game Jam of 7 days. After that I posted it on Game Jolt (http://gamejolt.com/games/try-die-repeat/86584) and I received a lot of good feedback's.
But the problem was, at that time I was working at two jobs and didn't had time to working on the game, so after a few months I found a indie publisher to help me in the journey.

Now I'm working again on it, I had to start it from zero, because the game jam project was a really mess, so now I want write / record all the development process of the game, so, I started to devblog here:
http://devblog.trydierepeat.com

I even created the Forum, so we can talk with each other, promote our games, find jobs, etc ... do not be shy <3
http://forum.trydierepeat.com


I made the first post just now:
http://devblog.trydierepeat.com/post/144945969699/the-restart-1
Image


Twitter: http://twitter.com/rodolfodth
Facebook: http://facebook.com/TryDieRepeat
Forum: http://forum.trydierepeat.com
Twitch: http://twitch.tv/rodolfodth
Game Jolt: http://gamejolt.com/games/try-die-repeat/86584
Devblog: http://devblog.trydierepeat.com
User avatar
rodolfodth
 
Posts: 5
Joined: 25 May 2016, 20:33

Re: [Development] Try. Die. Repeat.

Postby andrewj » 27 May 2016, 07:36

It would be nice if you told us a little bit about the actual game.
User avatar
andrewj
 
Posts: 194
Joined: 15 Dec 2009, 16:32
Location: Tasmania

Re: [Development] Try. Die. Repeat.

Postby rodolfodth » 27 May 2016, 11:21

wow, that's true D: sorry...

The game is a 2D platformer (uhhh so new), where the death is your friend... you need to use the bodies of your 'friends' the Cubers to get past the levels.
The first version, was made in 7 days, so is veeeery short and don't have all the planned mechanics and story...

Now I'm working on it again, it will have a semi-open world, storyline, new mechanics and new levels / puzzles...

:D
User avatar
rodolfodth
 
Posts: 5
Joined: 25 May 2016, 20:33

Re: [Development] Try. Die. Repeat.

Postby charlie » 27 May 2016, 12:13

Please post open source details. (I'm surprised it was approved without these, to be honest.) Looks like you inadvertently circumvented the approval process because I approved your post to the introduction thread.
Free Gamer - it's the dogz
Vexi - web UI platform
User avatar
charlie
Global Moderator
 
Posts: 2131
Joined: 02 Dec 2009, 11:56
Location: Manchester, UK

Re: [Development] Try. Die. Repeat.

Postby rodolfodth » 27 May 2016, 17:57

oh D: my bad, it's not a open source project... I just read that now... I think you can delete the topic :(
User avatar
rodolfodth
 
Posts: 5
Joined: 25 May 2016, 20:33

Re: [Development] Try. Die. Repeat.

Postby leilei » 27 May 2016, 22:32

so it's Life Goes On then
User avatar
leilei
 
Posts: 154
Joined: 03 Apr 2012, 02:53

Re: [Development] Try. Die. Repeat.

Postby rodolfodth » 28 May 2016, 04:48

Yeah :) they made a good job for a level based platformer...

My game have a story line in a semi-open world where the items may influence :)

and again, sorry for the post here :/
User avatar
rodolfodth
 
Posts: 5
Joined: 25 May 2016, 20:33

Re: [Development] Try. Die. Repeat.

Postby Wuzzy » 02 Jun 2016, 11:29

I know, this sounds crazy, but why not simply releasing the game as free software? :)
User avatar
Wuzzy
 
Posts: 989
Joined: 28 May 2012, 23:13

Re: [Development] Try. Die. Repeat.

Postby CryHam » 02 Jun 2016, 13:11

Well if it's not FOSS then just delete the post. Simple as that.
User avatar
CryHam
SR Moderator
 
Posts: 1047
Joined: 25 Nov 2012, 08:40

Who is online

Users browsing this forum: No registered users and 1 guest