[DONE] OD Windows binaries
Posted: 08 Aug 2013, 09:06
Hi there,
(Update: 2014/11/02)
Rolling Release Windows binary!
https://www.dropbox.com/s/omx79t7psf38k ... 2.zip?dl=0
This latest release has especially been made to permit us to balance the game and more precisely the creatures stats and spawning conditions.
Changelog:
Game:
- Added support to sell rooms/traps and get half the price back. (hwoarangmy)
- Added support for creatures to drop stuff on death, used only for worker's gold atm (hwoarangmy)
Config:
New and hot: (More after the changelog)
- Added a lot of new configurable parameters in creatures class, and used a new data format for it. (hwoarangmy, Bertram)
--> Now creatures have a physical and magical attack and defense, for instance, and the way they compute their damage has been reviewed.
--> Creatures now have XP table support to be able to define more properly how they level up.
- Added configuration support for equipment (hwoarangmy)
- Added configuration support for global settings and started adding a few parameters there, more to come. (hwoarangmy)
- Added the same for creatures spawn conditions. Creatures don't get out of the portal at random anymore!! You now have to attract them using shiny rooms and gold. (More after the changelog) (hwoarangmy)
- Added support for specialized creatures in level. Those creatures have a base class with potentially overridden stats to make them special. Used for boss creatures. :> (hwoarangmy)
--> The same mechanism has been added for equipment.
- The game now follows standard paths for user config and data, tested on windows and linux. (Bertram)
- Prettified the screenshot filenames when pressing PrintScreen. (Bertram)
GUI:
- Adapted the GUI for lower resolutions down to 640x480. (Bertram)
- Improved the colors used in the minimap to make it more useful and a bit more appealing. (Bertram)
Sound/Music:
- Actually fixed the spatial sounds heard in game. Now you will hear the nearest creatures action sounds when close to them and more far way ones when higher. (Bertram)
Content:
- Tons of new creature beds from eugeneloza and Danimal.This feels more complete now.
- New spider model (Danimal)
Misc:
- Fixed wrong chicken behaviour. Oh those nasty little ... (hwoarangmy)
- Streamlining how objects are created and deleted from memory (hwoarangmy)
- Streamlined the way game entities are handled by the engine to make it more extensible and less error-prone. (hwoarangmy)
- Updated the Angel Script sources to the latest version (oln)
- A major effort of testing, thorough reviews of code and a lot of taunting in preparation of the next lan. (Akien, err wait, everyone in fact but especially Akien ;P)
- A thorough effort on bugfixing, especially now we're getting close from a complete milestone. (everyone)
As said above, this release has been made with the care of adding sufficient configurability to make balancing possible without recompilation.
With all the new configuration files present in the config/ folder, you can change a great deal of gameplay, and we'll use this to smother any discrepancies. Mwahaha. (Wait, did I just write that on a public forum??)
Atm, what's left is balancing the game and working on improving the AI. So, we're quite close the next official release!!
Best regards,
(Update: 2014/11/02)
Rolling Release Windows binary!
https://www.dropbox.com/s/omx79t7psf38k ... 2.zip?dl=0
This latest release has especially been made to permit us to balance the game and more precisely the creatures stats and spawning conditions.
Changelog:
Game:
- Added support to sell rooms/traps and get half the price back. (hwoarangmy)
- Added support for creatures to drop stuff on death, used only for worker's gold atm (hwoarangmy)
Config:
New and hot: (More after the changelog)
- Added a lot of new configurable parameters in creatures class, and used a new data format for it. (hwoarangmy, Bertram)
--> Now creatures have a physical and magical attack and defense, for instance, and the way they compute their damage has been reviewed.
--> Creatures now have XP table support to be able to define more properly how they level up.
- Added configuration support for equipment (hwoarangmy)
- Added configuration support for global settings and started adding a few parameters there, more to come. (hwoarangmy)
- Added the same for creatures spawn conditions. Creatures don't get out of the portal at random anymore!! You now have to attract them using shiny rooms and gold. (More after the changelog) (hwoarangmy)
- Added support for specialized creatures in level. Those creatures have a base class with potentially overridden stats to make them special. Used for boss creatures. :> (hwoarangmy)
--> The same mechanism has been added for equipment.
- The game now follows standard paths for user config and data, tested on windows and linux. (Bertram)
- Prettified the screenshot filenames when pressing PrintScreen. (Bertram)
GUI:
- Adapted the GUI for lower resolutions down to 640x480. (Bertram)
- Improved the colors used in the minimap to make it more useful and a bit more appealing. (Bertram)
Sound/Music:
- Actually fixed the spatial sounds heard in game. Now you will hear the nearest creatures action sounds when close to them and more far way ones when higher. (Bertram)
Content:
- Tons of new creature beds from eugeneloza and Danimal.This feels more complete now.
- New spider model (Danimal)
Misc:
- Fixed wrong chicken behaviour. Oh those nasty little ... (hwoarangmy)
- Streamlining how objects are created and deleted from memory (hwoarangmy)
- Streamlined the way game entities are handled by the engine to make it more extensible and less error-prone. (hwoarangmy)
- Updated the Angel Script sources to the latest version (oln)
- A major effort of testing, thorough reviews of code and a lot of taunting in preparation of the next lan. (Akien, err wait, everyone in fact but especially Akien ;P)
- A thorough effort on bugfixing, especially now we're getting close from a complete milestone. (everyone)
As said above, this release has been made with the care of adding sufficient configurability to make balancing possible without recompilation.
With all the new configuration files present in the config/ folder, you can change a great deal of gameplay, and we'll use this to smother any discrepancies. Mwahaha. (Wait, did I just write that on a public forum??)
Atm, what's left is balancing the game and working on improving the AI. So, we're quite close the next official release!!
Best regards,