Did it work at first time are have you had to install something ? Could you please tell me which windows version do you use ?eugeneloza {l Wrote}:Tried the last binary...
Not your other creatures, only your others spiderseugeneloza {l Wrote}:I wonder, why other my creatures always kill my hornets???
That's pretty rare since level 1 spiders one shot level 1 cavehornets. But if you level one up, it can be a plague for the spiders stupid enough to come to your dungeon and cross its wayBertram {l Wrote}:Sometimes the hornets win though.
Strange. When you see things like that, please keep your replay and the logs so we can have a look. Do you remember which map have you tried ?eugeneloza {l Wrote}:(UPD) got two messages: Pit daemon (troll) is not under your control anymore. But I had none...
Yep. I guess a Stacraft 2 like feature like going to the last battle position when pressing space would be a good addition. And it should not be too hard. I will create an issue for that.eugeneloza {l Wrote}:(UPD) It would be also great to know where the battle takes place. 'Cause I hear the music change, hits and slashes, but I cannot find where it is...
hwoarangmy {l Wrote}:Did it work at first time are have you had to install something ? Could you please tell me which windows version do you use ?eugeneloza {l Wrote}:Tried the last binary...
hwoarangmy {l Wrote}:Strange. When you see things like that, please keep your replay and the logs so we can have a look. Do you remember which map have you tried ?eugeneloza {l Wrote}:(UPD) got two messages: Pit daemon (troll) is not under your control anymore. But I had none...
Cool. Thanks.eugeneloza {l Wrote}:No installation was needed. I'm using Windows 7 64 bit.
OK. I will have a try.eugeneloza {l Wrote}:It was a 'BIG TEST MAP' skrimish.
It's reproducible. 11 minutes playing on Big Test Map / player 1.
Maybe, another condition is attacking a troll and a lizard guarding gold a little upper than the entry point.
When you press escape, in the window displayed confirming exit, you can check "save the game replay".eugeneloza {l Wrote}:How do I keep 'replay' and 'logs'? Where do I find them? Or how do I save one?
hwoarangmy {l Wrote}:The log is always created. You can find it:
C:\Users\eugeneloza\AppData\Roaming\opendungeons
You will see the log file "opendungeons.log" and path "replay" where you can find the replays.
Good news. How ?Danimal {l Wrote}:i got how to properly apply normals, but the ligths seems to erase normals from models and walls
// Goblin-body genrated by blender2ogre 0.6.0
import RTSS/NormalMapping_MultiPass from "RTShaderSystem.material"
material Goblin-body : RTSS/NormalMapping_MultiPass
{
receive_shadows on
technique
{
pass lighting
{
// Override the normal map.
rtshader_system
{
lighting_stage normal_map goblin-normal.png object_space 0 bilinear 1 -1.0
}
}
pass decal
{
texture_unit decalmap
{
ambient 1.0 1.0 1.0 1.0 1.0
diffuse 1.0 1.0 1.0 1.0 1.0
specular 0.0 0.0 0.0 0.0 0.0
emissive 0.0 0.0 0.0 0.0
texture goblin-texture.png
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}
hwoarangmy {l Wrote}:I've uploaded a new version:
https://www.dropbox.com/s/1wy8m6mu12zq1 ... 2.zip?dl=0
My SF username is... hwoarangmy ^^Akien {l Wrote}:Do you have a SF account, and if so, what is your username?
I've no access to the web site but if someone wants to update it, there is the official github issue:Danimal {l Wrote}:Can i suggest you make an announcement into our homepage with all the new additions and give a link to the lastest? also a photo showing all new stuff
Website Temporarily Limited
Due to some technical issues our website has been brought down for maintenance.
The wiki is still available, and don't forget to check our main means of contact.
Yep, if it has been decided to keep the website as it is, it would be better to remove itBertram {l Wrote}:So IMHO too, that notice should be removed.
If you feel like doing something else, just do so. That's the good point with free time projects: you can do what you wantDanimal {l Wrote}:im aliviated someone took the pain of fixing all materials, i was getting demotivated just thinking about copy-cut-pasting 20+ files .
I've changed it at oln request. Now, the correct tiles are on github. But I had already uploaded the binary release. It will be for the next oneDanimal {l Wrote}:The only regressions i can see and are problably posted into Github are the full water tiles that now have corners
Yes. That's because of making rotations. Honestly, I don't think the effect on lava is that bad. But if you prefer, it is possible to use a different model for each direction. It is just a matter of changing config/tilesets.cfg as needed.Danimal {l Wrote}:its water current is not sincronized (i know its from reusing less tiles)
That's not that easy because to dig tiles are displayed on client side. That's because of FOW, you may mark tiles that you cannot dig. But anyway, I guess that saving tiles you have vision on may change that. We will see.Danimal {l Wrote}:"to dig" tiles not being saved
ThanksDanimal {l Wrote}:But knowing its an early attempt at saving games its pretty good already, kudos to you guys!
cool Concerning the new worker, is the model you have found suitable ?Danimal {l Wrote}:this next week ill release the grimoire and a simplified worshop room (just table model + tile) start getting that code ready
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