In fact, a knight without weapon seems a bit strange. And as Danimal said, we could create 0 damage weapons if needed to make such creatures look better...Bertram {l Wrote}:BigKnight should come with equipment. (To visually show the difference maybe?)
hwoarangmy {l Wrote}:It may be a good time to create the 0.4.9 branch so that new patches do not impact the current release. Because I guess balancing may take some time
hwoarangmy {l Wrote}:IMHO, when we do an official release, it is good to make a specific branch and do not update it anymore. It is good to check non regressions (if we see a bug, check which version it is present in).
hwoarangmy {l Wrote}:Moreover, after we do an official release, if a major bug is found after some time, it would allow to make a patch for this specific release easily.
That's true, but how many stable releases do we want to support concurrently?
BTW I merged development into stable, though I made a mistake and used "git rebase" instead of "git merge", so we don't have the "Merge development into stable" commit that would have been relevant here. I'll use the proper command next time :-)
So many new additions , i cant believe how fast this has grown over the past year
The only small issue i could see it that cross is used as a center spot instead of wall spot, and statues being too near to coffins;
am i the only one that thinks that we should maybe increase the tiles overall size by 0.1 or 0.2?
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