Hello, Ran into OD while looking through the freegamedev forum index. I have built OD from source and played a little with the code. I am a programmer in the USA with most of my experience in Python and Javascript/Node.js, both self-taught. I have a C++ college class coming up so I have been studying the language ahead of time. I usually have no time to program during the school year, but I'm good at coming back to the same OS project once I get free time. I previously worked on http://blog.PARPG.net/(python game), under the same username, until the project was closed down, this is why I'm looking for a new project to help out.
I read through some of the code and decided to fix one of the simple TODO tags. I renumbered the tile IDs, so nullTileType was 0, in Tile.h and reflected the changes in the map file(with a python script) and Tile.cpp >> Tile::getTilePassability(). I rebuilt it and tested it and didn't run into any errors. I have attached a patch file and the python script I used to edit the level file. I haven't made a patch in a long time so tell me if there is a problem.
--Domtron Vox