Another new commit pushed tonight, this one implements basic support for adding rooms (in both the map editor and in the game itself). Currently you can only add the "quarters" room as that is the only button that has been set up, but now that the framework is in place it should be easy to make it so you can add all the other room types (treasury, foodery, training room, etc). The rooms also don't cost anything to build at this point, I don't plan to add that until the treasury is functional. When you are in the map editor, rooms can be placed on any empty "claimed" tiles however you cannot set their color yet; in the game itself you can only add rooms to empty, claimed tiles which match your color.
Releated to this is a new request for Skorpio (and anyone else with blender skills). Currently only the quarters has a mesh and that one is very basic, just a square tile with a pink square surrounding it. We will need meshes for the other room types, even if they are just simple "placeholder" meshes for now (e.g. a square with a T on it for treasury). I plan to do a bit of reworking of the room code in the next few days to make it a bit more flexible, then I will be implementing the actual code for the rooms (making the treasury count the gold stored in it, etc). I plan to model this after the design I used for the goal class so it should be fairly easy to implement that.
I had planned to compile a new windows binary this previous weekend but that never got done. Now with this development on the room code I will probably put off the next binary release until this code is fully up and running so people can test it out. I hope to have the next binary release out sometime next weekend.
EDIT: see
here for a thread discussing the particulars of the room design. Please make any comments regarding room looks and mesh design there and keep responses in this thread pertaining to the code itself.
-Buck