TheAncientGoat {l Wrote}:Also, 32 bit deb only? Arg :\
Running the game in wine works decently well; it does crash seemingly out of nowhere when I attack the red player, the game seems to crash when my units die. It works fine when my units die when fighting neutral creatures though...
some creatures tend to get stuck at corners for some reason, preferably at diagonal ones.
In the log file are some warnings about the file format of the meshes:
WARNING: Goblin.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
And in the violet kreatur zone, when I clicked on the walls, there appeared no pickaxes but copies of this indicator box.
svenskmand {l Wrote}:When the final release is out then it might be a good time to go into wiki mode and update the developer documentation. Also there is still some work to do with describing how to build the game. I will finish up the Windows building guide tonight and try it again on a fresh machine. I am also looking at making a msi-package for Windows, it seems to be fairly easy, I will use Wix, which is a scripting language for making msi-packages, when I am done I will try and make a script that automates compiling and packaging on Windows. I have put the Ubuntu PPA on hold for now, the documentation I have currently on how to do it, is too useless :S
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