NEW rolling release!! This one is hot, hot, hot!!
https://www.dropbox.com/s/a19t0jtmurb4w ... -08-20.zipXP binary:
https://www.dropbox.com/s/azbh43gjwokq5 ... p.exe?dl=0Ever wanted to crush your friends online with your minion's army? This is now possible.
Hwoarangmy, a dark and evil sorcerer of code, has used his most evil spells to bring this out to you,
while Akien's and I tried to provide enough mana to integrate his latest hideous creation in the beast we now deliver.
And during that time, Danimal kept waiting eagerly for his modeling revenge...
Yeah, we're soo eviiiilllll. Mwahahaha!
This is the best open source keeper game release you ever dreamt of.
And the story is not over!
So what are you waiting for? GO GRAB IT!!
Quick changelog since latest rolling release:- Moved code/media + media source repos to github & created base issues there. (Everyone)
- Lan support!!- Full lan game support (tested cross-platform) through the complete revrite of the game logic to support a full client / Server paradigm. (hwoarangmy)
- Dropped old socket code in favour of SFML::net (hworangmy)
- Added menus to select levels and/or a server IP before starting a game. (hwoarangmy)
- Added chat support (hwoarangmy) - Push Enter in game and type your text.
- Rooms- New fully functional hatchery room (hwoarangmy + Danimal & Dm3d for the models)
I said fully, the creatures go and eat chicken, for real!
- New training dummy (Danimal)
- Made the creatures visually attack the dummies (hwoarangmy)
- Fixed crash on temple and portal destruction (Bertram)
- Fixed dormitory ground texture. (Danimal)
- New room icons (Bertram)
- Added basic Library support (Bertram for code, and Danimal for models)
- Several improvement to the room API and logic. (hwoarangmy)
- Fixed a crash when an AI loses its temple (hwoarangmy)
And the rest but not the least.
- Several improvements on creature drag/drop post behaviour. (hwoarangmy)
- New Rock and beetle golem creatures fully animated. (Dm3d & Danimal)
- Added support to automatically print a stack trace when supported (Paul)
- Room buttons reordered to be more logical (Bertram)
- Added support for spawn pools per Seat (Bertram)
- Fixed RTT shader system initialization. (Bertram)
- Separated marked tile & claimed tile coloration logic to fix a bug. (Bertram)
- Only the arrow on walls and ground claimed tiles is of the team color now (Bertram)
- Fixed creature not earning XP while training (Bertram)
- Fully functional minimap + players color on minimap. (MCMic)
- Fixed drag'n'drop cursor display in the game mode. (MCMic)
I think we can dedicate this release to the best open source development team I've ever known and in particular to Hwoarangmy, who has been working like ten
to make this possible.
I might have forgotten things, but seeing the size of the changelog, it wouldn't be surprising.
Can I request a few words about all the work you've done, hwoarangmy?
Regards,