Skorpio {l Wrote}:Hey guys, you've got some nice models there, but I don't think that we can use them for OD. AFAIK derivative works can't be released under a free license, because the original creator is still the copyright holder.
natchoguy {l Wrote}:I don't want to offend anyone but I think you guys should move to our forums. we can't move everything from there to here. we are flooded with suggestions (we need a plumber! ), we have a dungeon keeper comic, forum games, special realms (go check it up), keperFX (FREE, IMPROVED, legal, DE-BUGGED, AWESOME version of dungeon keeper1) plus a dungeon keeper RPG. Plus our forums look better *slowly walking backwards towards the nearest fire exit*
natchoguy {l Wrote}:I read through the whole thing yesterday. At first I thought you were all maniacs *sorry* but after a few videos I was impressed. Wfto is eager to help
natchoguy {l Wrote}:I don't want to offend anyone but I think you guys should move to our forums. we can't move everything from there to here. we are flooded with suggestions (we need a plumber! ), we have a dungeon keeper comic, forum games, special realms (go check it up), keperFX (FREE, IMPROVED, legal, DE-BUGGED, AWESOME version of dungeon keeper1) plus a dungeon keeper RPG. Plus our forums look better *slowly walking backwards towards the nearest fire exit*
svenskmand {l Wrote}:Regarding the models, then we would like to use normal maps, and these are made from the high poly creatures, so not having access to those would leave artists in a very crippled state. So I would vote against the use of non-free content, that is any content should be GPLv3+ or CC-BY-SA or less restrictive. Also the models should preferably be made using blender as we use open source tools I do not know if blender can open 3D Max or Maya files :S or even support all features in these files, probably not.
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