by andrewbuck » 05 Apr 2010, 02:52
I have been thinking about this and I almost think we should just abondon the idea of separate zip files for the various components (maybe leave DLL separate but merge the other two together). The EXE zip is only a few hundred KB so it would be small in comparison to the media pack. Additionally, by the time I get around to rebuilding the windows version of the EXE file, the level file format, etc, will likely have changed anyways, requiring a new media pack. With all the additional hassle I don't know that it is worth it just to save a few bits of bandwidth.
The other possibility is to release "patches" which only include the stuff which has changed since the last full release, regardless of whether it is media, EXE, or whatever. This is a more understood concept in the gaming community and may have less problems associated with it. So we would release OD_0.4.0.zip and then OD_0.4.0_patch1.zip, OD_0.4.0_patch2.zip, etc. until the next full release.
-Buck