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Re: Roadmap for 0.4.8

PostPosted: 06 Apr 2011, 11:55
by StefanP.MUC
The wide availability of gettext releated tools is a good argument.
I didn't really start the translation, I'm currently sorting and moving all the CEGUI stuff into its own class. So, any further opinions are welcome.

Re: Roadmap for 0.4.8

PostPosted: 06 Apr 2011, 13:19
by oln
I agree with mcmic. If we wrap it in an ifdef we could also have a compile option that disables it if you prefer having less dependencies.

Re: Roadmap for 0.4.8

PostPosted: 06 Apr 2011, 13:30
by svenskmand
Ok then lets go for it using GNU gettext :)

Re: Roadmap for 0.4.8

PostPosted: 06 Apr 2011, 15:32
by StefanP.MUC
OK, then I'll finish the GUI refactoring (I'm also directly implementing the CEGUI resource manager for it) and after that have a look into gettext. After all, gettext isn't a super big monster of dependency like some of the other stuff, so it should be OK to use without any restrictions

Re: Roadmap for 0.4.8

PostPosted: 06 Apr 2011, 16:24
by svenskmand
I search a bit for how to do bump/normal-mapping in ogre, here are some links:
http://www.ogre3d.org/tikiwiki/Materials
http://www.ogre3d.org/docs/manual/manual_14.html#SEC23
http://www.ogre3d.org/forums/viewtopic.php?f=2&t=59266

I will try this out at some point. I just posted them here in case anyone wants to give this a go before I get to it.

Re: Roadmap for 0.4.8

PostPosted: 11 Apr 2011, 13:11
by oln
Now that we got the normal mapping somewhat working, I suggest we try to finish the following (I guess I will be working on the lighting mainly, not too good at website design), and then release:
  • Theme up website and move stuff from the old wiki.
  • Fix the lighting issues with the normal mapping
  • Create a basic main menu
  • Get the models p0ss made into the game
  • Get the recordings from Venn into the game (if that doesn't take too long)

Re: Roadmap for 0.4.8

PostPosted: 11 Apr 2011, 16:00
by StefanP.MUC
Just pushed SVN and Git commits including the main menu. Yeah, the game finally has one. :D (still needs some styling work, and for later releases the refactoring about level loading time, however)

It currently has:
- Welcome Message
- New Game (starts the game as in "start the server")
- Map Editor (just like as it was without main menu)
- Quit

Re: Roadmap for 0.4.8

PostPosted: 12 Apr 2011, 12:34
by StefanP.MUC
just pushed an optical improvement to the main menu to svn. It now displays the official OD logo (the big one). Also made the background a bit more fancy and repainted the buttons (coloring isn't my strength, but it's better than the generic ones for the start).

With this, the main menu should be "0.4.8ready" now.

Re: Roadmap for 0.4.8

PostPosted: 12 Apr 2011, 13:19
by svenskmand
Nice :)

Re: Roadmap for 0.4.8

PostPosted: 12 Apr 2011, 23:02
by Danimal
i want a screeny!!! :D

Also please consider using the portraits from wesnoth when making the creature wiki section, since we dont have models yet (for most creatures), they will be a great placeholder.

Re: Roadmap for 0.4.8

PostPosted: 13 Apr 2011, 00:19
by svenskmand
Links?

Re: Roadmap for 0.4.8

PostPosted: 13 Apr 2011, 09:36
by StefanP.MUC
Main menu screen. As I said, it's not super-awesome, but it will do as a start for 0.4.8. The Wesnoth pictures can be found in their svn in the campaign folders:
http://svn.gna.org/viewcvs/wesnoth/trun ... campaigns/

edit: w00t, this screenshot has id=1337. :D

screenshot_1.png

Re: Roadmap for 0.4.8

PostPosted: 13 Apr 2011, 09:56
by TheAncientGoat
Don't forget about the Wesnoth CCG images either: http://opengameart.org/users/wtactics-ccg/track

Re: Roadmap for 0.4.8

PostPosted: 13 Apr 2011, 11:45
by svenskmand
Nice :) except the red border around the logo looks bad.

I thing we should consider making some artwork for the gui panels and stuff. I will try and come up with some examples.

We might get Skorpio to make a Blender render of some of our nicest characters from the game in some dungeon setting :)

Re: Roadmap for 0.4.8

PostPosted: 13 Apr 2011, 11:58
by StefanP.MUC
I could disable the CEGUI background of the logo (thought of this, too), but then you couldn't read the "Dark, Damp and Dangerous".

Yeah, the current look was only something I quickly set up to say goodbye to the generic ones to finally have something unique (I took it as an excercise to learn how CEGUI stores the gui). But someone else should definitly think about something better as I'm the worst painter you could imagine. ;)

Re: Roadmap for 0.4.8

PostPosted: 13 Apr 2011, 12:06
by oln
Yeah, it's easier if we have some sort of mockup on how it should look. Then the CEGUI menu could be changed to look like the mockup.

Re: Roadmap for 0.4.8

PostPosted: 13 Apr 2011, 13:57
by svenskmand
I can come up with some panels while I make some mock ups for the GUI. But it will have to be after Tuesday next week, I have a article due on the 19th of April.

So lets release 0.4.8. and get a better looking menu and GUI in 0.4.9 :)

Re: Roadmap for 0.4.8

PostPosted: 19 Apr 2011, 17:11
by svenskmand
Stefan could you load a empty level instead of the normal one, when your only displaying the main menu? It runs really slow otherwise, even slower than the game normally runs :(

Re: Roadmap for 0.4.8

PostPosted: 19 Apr 2011, 17:20
by StefanP.MUC
This is already on the todo list. I hope I (or whoever likes) get this done before 0.4.8. But there's currently so much to do (minimap, gui [this always takes so much work alone], bugfixing, refactoring, ...)

Re: Roadmap for 0.4.8

PostPosted: 19 Apr 2011, 17:25
by svenskmand
Heh yes do not get stressed out :) We can also just release 0.4.8 now, and then work on all that stuff instead, at the right pace of course :)

Re: Roadmap for 0.4.8

PostPosted: 19 Apr 2011, 17:27
by oln
Yeah. When should we aim at releasing, this weekend? I am sort of hoping to have venn's voice acting in the release, but don't want to delay for too long either if that ends up taking a while.

Re: Roadmap for 0.4.8

PostPosted: 19 Apr 2011, 17:32
by StefanP.MUC
The Trac is set for release in some weeks. I'm not here over the weekend, no sure how much I can do until then (I want to finish the GUI and am hoping to get the level loading order reworked).

Re: Roadmap for 0.4.8

PostPosted: 19 Apr 2011, 17:34
by svenskmand
I think we should just release now. And then get the other stuff into 0.4.9. Nobody says there has to be exactly 30 days between releases, if you get the GUI finished fast and Venn gets something done we can always release 0.4.9

Re: Roadmap for 0.4.8

PostPosted: 19 Apr 2011, 17:50
by oln
I will also be busy the next few days. So either we do it now, or we do it in or over the weekend.

Re: Roadmap for 0.4.8

PostPosted: 19 Apr 2011, 17:57
by StefanP.MUC
I'm almost done with the gui. I skip the complex round minimap button thingy, for now. I'll display the goals as an overlaying textbox on the right on top of the tab control.