WIth the current tempo and the absence of the working develeopers the game would never be completed. The goals overdriver the development potential. We need more developers , to attract new first the game must be more widly accessible and recognisable. By accessible I mean -- having the binaries ready in linux or windows install package format. That shouldn't be a big problem , cause after poking here and there on proper forums and IRC we can somehow beg "out " people with knowledge to build the package.
Strategy is this --- sum up what we already have merge in the branches we have ( my branch tiles should be bugged out by this evening) , add some ad hoc Fog of war to the game.
Other features are welcomed -- but they must be doable -- that is to be coded in one , two hours . After that we can start asking for packages top distros of linux are : ( according to distrowatch.com ) :
1 Mint 4260<
2 Ubuntu 2211=
3 Fedora 1607<
4 openSUSE 1434<
5 Debian 1414<
6 Mageia 1309>
7 Arch 1203<
8 CentOS 1059<
9 Puppy 938<
10 PCLinuxOS 789=
11a. And of course windows line of installers as well . ( note : most programming savvy people have/use linux , so W shouldn't be a primery goal.
That way we could have installable packages of OD on -- lets call that deadline 1.06.2012. This might be a good time for looking for developers as most of the higher/ schools and unis would go on summer vaccation --- that would make many students IDLE ( to some extend
) .
So , do you agree on such a scheme ?