How to promote your game?
Posted: 07 Aug 2019, 17:58
So after 15 years of development (or so), the impossible has happened: You have finally finished your little free software game and feel super proud of it.
There's only one problem: Nobody except a tiny amount of people have ever heard of your game. Games are like art, their creators want them to be admired! What's the point of creating libre games, if nobody gets to enjoy them? I absolutely think we should be more outspoken about our games. Hence this thread.
So do you have any advice to spread a finished (!) libre game to a wider audience? Especially with a budget of 0?
Which tried and tested strategies do exist?
And which strategies are just a complete waste of time?
Which potential pitfalls do I have to avoid?
There's only one problem: Nobody except a tiny amount of people have ever heard of your game. Games are like art, their creators want them to be admired! What's the point of creating libre games, if nobody gets to enjoy them? I absolutely think we should be more outspoken about our games. Hence this thread.
So do you have any advice to spread a finished (!) libre game to a wider audience? Especially with a budget of 0?
Which tried and tested strategies do exist?
And which strategies are just a complete waste of time?
Which potential pitfalls do I have to avoid?