We will need to find some "generic" reasons to play such texts like when nothing happens for some time or thing like that. But we will see at implementation.eugeneloza {l Wrote}:I wonder, should I split 'groan' and 'neutral' keepers text? Definitely some phrases are relative only to one character - denoted that in the script, but what about the others?
At this moment , mood is used only to make unhappy creatures have a small chance to flee instead of fighting when it sees an ennemy. But later, if a creature is unhappy, it should leave the dungeon.eugeneloza {l Wrote}:Can't find the phrase like "A creature left your dungeon due to unhappiness. Hey, last one turns the light off" I've seen in the previous topic. However, I didn't see creatures leaving the dungeon. Will it be possibly implemented?
Well, you did a great job there. I think we will have more ideas when your sounds will be ingame by implementing/playingeugeneloza {l Wrote}:Any suggestions?
But later, if a creature is unhappy, it should leave the dungeon.
Yep, that's what I meant ^^Danimal {l Wrote}:yes, you sholud put make up on those motices, they sound too formal, more like:
We need a library to attract mages.' -> A library is the best bait for book worms
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