OD Voice Acting Script

Re: OD Voice Acting Script

Postby svenskmand » 04 Jul 2011, 11:00

Nice :), what did you get?
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Re: OD Voice Acting Script

Postby eugeneloza » 26 Dec 2014, 04:47

# to be merged with messages on voice acting viewtopic.php?f=37&p=61709#p61709

Finished remaking the script for the voice acting. It seems that I've introduced all the mentioned corrections&additions.
Globally: Added the following phrases categories:

The enemy is claiming your tiles
Your buildings are under attack!
Construction completed *
Your dungeon temple is under attack!
You need more Gold
You need more Mana
It shall be done *
(UPD) The creature left the dungeon due to unhappiness

* those are not required in OD, as far as I can see, but those are just two to five phrases, and they will greatly improve the voice acting script re-usability in other projects if any.

Worked only with: KEEPER (groan), KEEPER (neutral), HERO, DWARF

I wonder, should I split 'groan' and 'neutral' keepers text? Definitely some phrases are relative only to one character - denoted that in the script, but what about the others?
It's better to have two different texts for the keepers. However, maybe, it's a good idea to record all the relative phrases and then choose which one better suits the character.

Can't find the phrase like "A creature left your dungeon due to unhappiness. Hey, last one turns the light off" I've seen in the previous topic. However, I didn't see creatures leaving the dungeon. Will it be possibly implemented?

Any suggestions?
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Re: OD Voice Acting Script

Postby hwoarangmy » 26 Dec 2014, 08:44

eugeneloza {l Wrote}:I wonder, should I split 'groan' and 'neutral' keepers text? Definitely some phrases are relative only to one character - denoted that in the script, but what about the others?
We will need to find some "generic" reasons to play such texts like when nothing happens for some time or thing like that. But we will see at implementation.

eugeneloza {l Wrote}:Can't find the phrase like "A creature left your dungeon due to unhappiness. Hey, last one turns the light off" I've seen in the previous topic. However, I didn't see creatures leaving the dungeon. Will it be possibly implemented?
At this moment , mood is used only to make unhappy creatures have a small chance to flee instead of fighting when it sees an ennemy. But later, if a creature is unhappy, it should leave the dungeon.

eugeneloza {l Wrote}:Any suggestions?
Well, you did a great job there. I think we will have more ideas when your sounds will be ingame by implementing/playing ;)
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Re: OD Voice Acting Script

Postby eugeneloza » 26 Dec 2014, 09:05

But later, if a creature is unhappy, it should leave the dungeon.

Ok! Added that to the post above.
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Re: OD Voice Acting Script

Postby eugeneloza » 16 Jan 2015, 10:02

About 'idle' news:
Maybe, we can implement hints there?
'Buildings must be at least 3x3 size to be effective'
'Some buildings efficiency depends on their size'
'The Obelisk has only one function - to attract a dragon to your dungeon'
'Pay more attention to stronger minions as they are base for your army'
Including ones analyzing the player current state like:
'We need a library to attract mages.'
'You do not have enough gold to pay your creatures next day'
'Your dungeon is the largest in the area'
'Your army is the weakest among your enemies'
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Re: OD Voice Acting Script

Postby hwoarangmy » 16 Jan 2015, 12:11

Sounds like a good idea to me. But adding funny news (even for serious things) is the most important to keep the funny spirit (which was IMHO the most important in DK)
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Re: OD Voice Acting Script

Postby Danimal » 16 Jan 2015, 12:53

yes, you sholud put make up on those motices, they sound too formal, more like:
We need a library to attract mages.' -> A library is the best bait for book worms

Your creatures demand dental!
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Re: OD Voice Acting Script

Postby hwoarangmy » 16 Jan 2015, 13:11

Danimal {l Wrote}:yes, you sholud put make up on those motices, they sound too formal, more like:
We need a library to attract mages.' -> A library is the best bait for book worms
Yep, that's what I meant ^^
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Re: OD Voice Acting Script

Postby eugeneloza » 16 Jan 2015, 19:13

Definately. I'm speaking of concept. The specific phrases are yet to be written :) I'll also think of this as soon as I have spare time.
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