Naga

Naga

Postby eugeneloza » 09 Jun 2015, 07:35

untitled.png

Well... it isn't as good as it should be (first of all, the texture), but some progress.
The upper part of the body is rigged, the lower one is still not ready.
Based on http://opengameart.org/content/base-hum ... lender-25x
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Re: Naga

Postby Vandar » 09 Jun 2015, 10:30

Not bad. Make the lower part a bit more wiggly and it will look perfectly fine in the OD default display scale.
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Re: Naga

Postby eugeneloza » 09 Jun 2015, 10:36

I'll make it wiggly by the IK rig (doesn't seem to be hard), as it's part of the movement/idle animation. Maybe, it'll become longer in case it'll go in 'rings' when not moving.
And of course, better scales are needed (found good ones at CC0 Nobiax's textures).
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Re: Naga

Postby hwoarangmy » 09 Jun 2015, 10:40

That looks pretty good (except texture, of course). Have you had a look at @Danimal's stuff about animating ?
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Re: Naga

Postby Danimal » 09 Jun 2015, 10:48

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Re: Naga

Postby eugeneloza » 09 Jun 2015, 11:35

Have you had a look at @Danimal's stuff about animating ?

Yep. If it wasn't for that stuff, I'd never started anything like that :)
However, there're still many texturing and rigging boblems to solve before animating anything.
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Re: Naga

Postby eugeneloza » 17 Jun 2015, 14:17

New naga mesh. I like this one better (still lot's of work to do with mesh - face and collar - and texturing). No problems with rigging tail and saving pose this time.
Made with aid of MakeHuman.
Naga150617.jpg
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Re: Naga

Postby eugeneloza » 18 Jun 2015, 13:31

Slowly moving on... Sculpt successfull, but retopo is still buggy.
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Re: Naga

Postby hwoarangmy » 18 Jun 2015, 17:22

Looks nice so far ^^
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Re: Naga

Postby Danimal » 18 Jun 2015, 21:42

looking good, i like the tail and the creepy face
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