Skorpio wrote:I think a cooperation with Sumwars would be cool, but I wonder how exactly that could work. The media could be shared of course, but what would be the job of potential programmers? Will they have to work on two projects at the same time? I guess sharing knowledge would be the most important aspect. For example, we still need to do something about the lighting and shadows in OD, while Sumwars doesn't even have normal map support at the moment IIRC. And I'm also not sure if my 3D tileset is the best and most efficient solution.
That would be cool, especially when combined with multi level dungeons (hopefully that won't be too confusing, though ). Maybe this could be done with something similar to the dynamic tesselation in Sculptris or unlimited clay in Blender. However, that would create too many polygons very quickly.oln wrote:I think a kind of god game with terrain that is morphable in 3 dimensions could potentially become pretty neat.
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