As we are currently working close with OGA to get lots of great art an important question has reemerged, namely polygon count.
As Open Dungeons is a long term project I think we could raise the bar regarding poly count for the creatures. We have talked about 1000-2000 polygons, but since GPU's and CPU's are improving dramatically over a few years - just look at the development in the GTA series over the past 6 years - I think we should reconsider this polygon limit of 1000-2000. For the human faction it has been suggested to use this Dwarf from OGA, it is fully rigged and textured, and as far as I could see in Blender it had a poly count of 6500 (Blender says Ve: 7079 and Fa: 6381).
So as a proof of concept I think we should try and put the Dwarf in game and see what happens if we have say 25 of him on screen at a time, and similarly try with 50 versions of him.