by Bertram » 26 Jun 2014, 08:35
Hi guys,
I didn't see all the fuss around this feature yet but it's clear we should pause it for a minute and speak about something we all agree before moving on.
Now for the current facts:
- At the moment, there is a editor mode implemented in the game, and it's 3/4 working. A few days on it, and it will be usable, not perfect but usable, or I do think so.
- Paul has implemented import/export functions as image as you all know and is now wondering how to finish the feature before presenting it to the world.
- Some of you would like to use Tiled as a map editor for OD.
Pros/cons:
-> Using tiled:
+++ Tiled is well done, smart and stable.
- Tiled is generic and works with XML as default, but can export to Lua and Json.
? OD doesn't support other format than own-made text ones, so is there a Tiled format we could reuse without spending a month of dev time coding to support it?
- Dropping the current integrated map editor??
(I'm not fond using some binary blob for tiles array such as used per default in Tiled, just in case, so I'd rather use csv or something like that.)
- Yet another map format.
-> Using TGA map format:
+ Can be edited on an image/pixel editor, so large area can be shaped quickly, existing images can be reused for funny shapes.
+ The code can be (re)used to preview maps.
+ Can be used as an import/export format only, so it's not the real way to create maps.
- Image editors aren't map editors at all so it will be a bit technical.
- Yet another map format.
- Level files would be composed of even more files, if it's more than an import format.
-> Not using TGA map format:
+ More simple, less code, less dev time, less bugs.
+ A unique file for levels.
- Maps cannot be shaped as quickly as in Tiled or using an image.
Please, guys, vote for one of those propositions, make another one or add pros/cons:
Once we have a consensus upon which way to take, we'll resume with Paul's survey.
Thanks