case ServerNotificationType::startGameMode:
Posted: 29 May 2016, 10:06
I have a question regarding ODClient.cpp and it's client -server architecture :
When ServerNotificationType::startGameMode: token is passed between server and a client ? BEFORE or AFTER GameMode is initialized ?
For me it seems it is before , because some of the GameMode objects ( Minimapcamera ) is not initialized at that point.
What is the proper point in ODClient to insert startTileCulling ? I need GameMode to be initialized .
IS there some point where GameMode just has been initialized ?
When ServerNotificationType::startGameMode: token is passed between server and a client ? BEFORE or AFTER GameMode is initialized ?
For me it seems it is before , because some of the GameMode objects ( Minimapcamera ) is not initialized at that point.
What is the proper point in ODClient to insert startTileCulling ? I need GameMode to be initialized .
IS there some point where GameMode just has been initialized ?