https://github.com/OpenDungeons/OpenDungeons/pull/954"If someone wants to take the time to really understand what the code does and fix the minimap, I won't be against merging."
I am not any algorithm God, the solution I come up with is really simple, I really tried to explain in comments what it does. It's simple interpolation based on the idea that the line formula is y = ax + b .
The problem with minimap is when I started working on culling feature it was 2D pixel based version, so my hiding or unhidding some tiles didn't broke anything. Both minimaps would cause a problem for me to work properly, the other issue being that you seem to be undecided which version should stay for good. The easiest way for me would be to go for 2d pixel verison and ask on ogre3d forum why our code does not work under DirectX, and what to do to make it working, despite me not having Windows installed...
I really put much effort and don't want to get it discarded, I wanted to have position in CV about an open- source game somehow improved by me, however clumsy I am at it tough ....