The OD multiplayer game scheduling thread
Posted: 13 Mar 2015, 21:35
Hi there,
We need to play OD a bit more to make sure that it's actually fun! So I propose to use this thread to schedule multiplayer games, so that we can be at least 2 or 3 to play test recent development snapshots (and if we're more than 4, then I will design a new map that supports more than 4 players ).
We are nearing the 0.5.0 milestone, and playing the game in multiplayer is even part of the planned features : https://github.com/OpenDungeons/OpenDungeons/issues/418
alket (a Megaglest contributor lurking in the #opendungeons channel) and I are planning to play a bit this week-end, and it would be great to have some of you join us. We will a priori play the most recent development version from GitHub (development branch) available at that time. If Danimal, eugeneloza or any other interesting Windows user wants to play, I'll try to force hwoarangmy or Bertram into making a Win32 development build
Who's in, and what time would be fitting for you?
We need to play OD a bit more to make sure that it's actually fun! So I propose to use this thread to schedule multiplayer games, so that we can be at least 2 or 3 to play test recent development snapshots (and if we're more than 4, then I will design a new map that supports more than 4 players ).
We are nearing the 0.5.0 milestone, and playing the game in multiplayer is even part of the planned features : https://github.com/OpenDungeons/OpenDungeons/issues/418
alket (a Megaglest contributor lurking in the #opendungeons channel) and I are planning to play a bit this week-end, and it would be great to have some of you join us. We will a priori play the most recent development version from GitHub (development branch) available at that time. If Danimal, eugeneloza or any other interesting Windows user wants to play, I'll try to force hwoarangmy or Bertram into making a Win32 development build
Who's in, and what time would be fitting for you?